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Legacy GM Moving sprites get outlined

S

semistro

Guest
I had a problem with a game that I was working on and noticed a problem with moving sprites. they where kind of flickering, I tried using draw instead because for me it didn't matter whether I used one draw object or separate objects, I just needed moving clouds. tried a couple of things with global settings, depth and a separate test project but nothing seemed to work. Running in debug mode step by step I noticed that the sprite is 2 steps how it is supposed to be and 2 steps outlined, hence the flickering look. does someone know a fix to this?
filling the sprite with a transparency of 1 removes the outlining but instead makes it look blurred.

2 steps of how it should be drawn
cloud.PNG
2 the steps of ugly drawing (I used a 2 color cloud to the see what effect on different colors would be)
cloud-lined.PNG
 

Nux

Member
do you have "interpolate colours between pixels" enabled in the global game settings? If you do, then turn that off.
 
S

semistro

Guest
do you have "interpolate colours between pixels" enabled in the global game settings? If you do, then turn that off.
tried that, it doesn't work. :/

I thought maybe it is a problem with the test runner, but I have the same ugly flickering on my Galaxy S6
 
S

semistro

Guest
can other people reproduce this problem?
1. make a non-filled light colored object (cloud/circle)
2. make it move on top of something of the same color for maximum visibility
 
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