miltonbhowmick
Member
I have tried each and every corner thing and solutions. But i have failed to avoid overlapping between two moving character. I also used the mp_potential_step which does not work in moving objects. It only works on static objects.
1. Using mp_grid for path finding.
2. Two moving character instances are of same object.
Possible cases (Approximate):i) A is moving in the grid and reach to B. Here, B is not moving doing a stuff work now.ii) B is moving in the grid and reach to A. Here, A is not moving doing a stuff work now.iii) A is moving in the grid and B is also moving. They can be collide on moving time.
How can i avoid them overlapping for all cases on mp_grid? Can anyone help me out?
I will glad to you. I am beginner at GM. Stuck in this bug some days!
1. Using mp_grid for path finding.
2. Two moving character instances are of same object.
Possible cases (Approximate):i) A is moving in the grid and reach to B. Here, B is not moving doing a stuff work now.ii) B is moving in the grid and reach to A. Here, A is not moving doing a stuff work now.iii) A is moving in the grid and B is also moving. They can be collide on moving time.
How can i avoid them overlapping for all cases on mp_grid? Can anyone help me out?
I will glad to you. I am beginner at GM. Stuck in this bug some days!