A
AliBahrami
Guest
I have two rooms with different sizes:
rm_menu : 240 * 400
rm_game: 2000* 2000
there are no views in the rm_menu, but we have one view in rm_game.
view[0] has:
view_xview[0] = 0
view_yview[0] = 0
view_wview[0] = 320
view_hview[0] = 240
view_xport[0] = 0
view_yport0] = 0
view_wport0] = 320
view_hport0] = 240
with no code, size of screen remains 240 * 400 even in rm_game. I added window_set_size(320, 240) in room creation code in rm_game and size seems ok but the quality of sprites drop-off dramatically.
any solution to redraw the sprites? or solve the quality problem?
I search the web but nothing there
rm_menu : 240 * 400
rm_game: 2000* 2000
there are no views in the rm_menu, but we have one view in rm_game.
view[0] has:
view_xview[0] = 0
view_yview[0] = 0
view_wview[0] = 320
view_hview[0] = 240
view_xport[0] = 0
view_yport0] = 0
view_wport0] = 320
view_hport0] = 240
with no code, size of screen remains 240 * 400 even in rm_game. I added window_set_size(320, 240) in room creation code in rm_game and size seems ok but the quality of sprites drop-off dramatically.
any solution to redraw the sprites? or solve the quality problem?
I search the web but nothing there