F
Forestherd
Guest
Hello!
I am making a 2d platformer and recently started to think about game feel. Namely effects, like dust particles while running or jumping, that I would like to make using the built-in particle system. However, there is one problem - I have moving platforms in my game and that can ruin these effects, since the platform moves away from under these dust effects and they would simply float in mid air or be inside the moving platforms themselves.
Is there any way I could move already existing particles in a particle system to avoid this problem?
I am making a 2d platformer and recently started to think about game feel. Namely effects, like dust particles while running or jumping, that I would like to make using the built-in particle system. However, there is one problem - I have moving platforms in my game and that can ruin these effects, since the platform moves away from under these dust effects and they would simply float in mid air or be inside the moving platforms themselves.
Is there any way I could move already existing particles in a particle system to avoid this problem?