T
Tempus
Guest
Hi,
i´m trying to get a good mouse aiming in a 2.5d game.
I want to shoot a laser.
The laser shoots through enemies and stops at a wall
The laser gun is above the ground on top of the player and is controlled with the mouse.
The collision boxes are only the lower part of the objects, so they can overlap a bit to get a pseudo 3d effect
like this
right now my aiming and collision looks like this
The problem is aiming is really diffcult
the player thinks he hitting the enemy 1 but the collision line is under the enemy .
the player thinks he shoots over the the enemy 2 but he is hitting the enemy.
how do you handle mouseaiming in 2.5d?
i´m trying to get a good mouse aiming in a 2.5d game.
I want to shoot a laser.
The laser shoots through enemies and stops at a wall
The laser gun is above the ground on top of the player and is controlled with the mouse.
The collision boxes are only the lower part of the objects, so they can overlap a bit to get a pseudo 3d effect
like this
right now my aiming and collision looks like this
The problem is aiming is really diffcult
the player thinks he hitting the enemy 1 but the collision line is under the enemy .
the player thinks he shoots over the the enemy 2 but he is hitting the enemy.
how do you handle mouseaiming in 2.5d?
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