Suzaku
Member
I want to make a colision mask in Gamemaker Studio 2, to my moving character and I ve been looking the internet to find some ways to use colision mask properly, here is what I found so far:
1 way: Just using the automatic colision mask that gamemaker offers. This seems to be very limited and it caused my character to stuck in the wall if flipped, after some tests I figured out it was because the size numbers were odd numbers. Also is that common to happen?
2 way: Drawing a custom rectangle sprite to set it as the main sprite of my character and then just drawing the necessary sprites on its draw event. Didnt try this yet.
3 way: Drawing a custom rectangle sprite to set it as the colision mask of my character. This seem to be the way to go..
What do you think? Any advice? Thank you very much.
1 way: Just using the automatic colision mask that gamemaker offers. This seems to be very limited and it caused my character to stuck in the wall if flipped, after some tests I figured out it was because the size numbers were odd numbers. Also is that common to happen?
2 way: Drawing a custom rectangle sprite to set it as the main sprite of my character and then just drawing the necessary sprites on its draw event. Didnt try this yet.
3 way: Drawing a custom rectangle sprite to set it as the colision mask of my character. This seem to be the way to go..
What do you think? Any advice? Thank you very much.