Fredrik
Member
*** This is a outdated forum thread ***
Due to the long time between this tread (with the v1 of the demo) and the second thread (with the v2 of the demo) there was made a new forum thread instead of updating this one!.
Link to the new one:
https://forum.yoyogames.com/index.php?threads/moor-a-3d-pixel-styled-first-person-dungeon-crawler-demo-2.20230/
Due to the long time between this tread (with the v1 of the demo) and the second thread (with the v2 of the demo) there was made a new forum thread instead of updating this one!.
Link to the new one:
https://forum.yoyogames.com/index.php?threads/moor-a-3d-pixel-styled-first-person-dungeon-crawler-demo-2.20230/
Moor is a 3D pixel-styled rogue-like dungeon crawler game. It's kind of inspired by Delver and I guess it can be compared to that. I remember a long time ago I found Delver on Google Play and tought to myself that I really wanna make a game like this, so I did. It can also be mentioned that it's a hobby project so the development has been going slow from time to time.
It's worth mentioning that Moor has been greenlit by the Steam community and will at some point be avable on Steam, the demo here is made to collect feedback so I can improve the game as it stands plus everything to come!
Moor is a pixel-styled game with low poly models and sprites raised into a a 3D environment rotating to always face the camera. It's primary set in the abandoned dungeons beneath the enormous mountain of Moor, and as far as the back story of the game goes.
In the ancient times when gods were in control, a portal connected to the underworld broke out and wild creatures and monsters started to flee, this caused a huge war lasting a long time, until the portal was sealed by the gods, by forging a large mountain over it, so it would never be avable again. A few thousand years later when men and human-like creatures were starting to appear, dwarfs and goblins were uniting to mine for precious resources in the large mountain, to only after a few generations of hard work finding the very forgotten portal to the underworld. By opening this they once again started what was finished a long time again. The dungeons were abandoned, sealed off, and never visited again.
The main gameplay of the game is basically you'll start of with a set of gear and you'll enter the dungeon, looting everything you find and killing everything you se. You'll get better loot and gear as you progress, but will also find harder enemies. Each level will be randomly generated in a grid form where each floor is generated with a large set of pre-created rooms, so in other words you're likely to find the same room twice, but the dungeon will never be the same.
When you get to the fifth floor you'll find a portal with can take you back to the surface, here you can buy and sell from a verndor, so actually bringing some of the loot you find might be smart.
At the tenth floor you'll have to face a boss battle, if beating the boss you'll find a new teleport also taking you to the surface so you can buy and sell (it could perhaps be better for the player to have the portal before the boss battle, but I don't want the player to be able to stack up with high-tier gear and lots of potions before a boss battle if having enough money, but rather use the loot you've found. Got an opinion on this?).
After finishing the first boss the dungeon will change style and the enemies will get harder, the second level is supposed to be a lava'ish style combined with mineshafts and such. The second, a icy frosted dungeon-like place, and the last one will be set in the underworld.Only the first style, which is more like the typical dungeon style, with jails and such, are avable in the following demo.
You'll also get a small taste of the game story by talking to the NPC's, but it's not much, and it won't be avable very soon either. What I can tell is that you're not some kind of world saving hero, you're a average you happening to be at the wrong place at the wrong time.
The game offers a large amount of loot and gear, and the list will continue as I continue with the game, of course.
As for now you're able to find;
- Daggers, swords and maces, all three in iron, bronze, gold and steel.
- Smaller items like, simple knife, iron mallet, spiked club and more.
- You can also find smaller and kind of useless (for now atleast) items like stones, sticks, skulls and bones.
You can use these to hit enemies just as you do with other weapons, but they'll deal a low amount of damage.
- You'll also find "Health potion" and "Flask of magic", and of course one of the refill your health and the other
one magic.
- As for now there are two magic scepeters in the game, "scepter of flames" and "scepter of water" with the
flame one doing great damage to most enemies, and the water one doing most damage to upcoming flame
and lava enemies.
- You'll also find a large amount of armor types and shields.
There's also alot of plannet loot which is not yet added, as;
- More daggers, swords and maces in more different types.
-More magic scepters.
- Probably a few more shields and armor types.
- More types of potion. Smaller and bigger potions (minor, large, etc.)
- One time use scrolls performing a high tier magic attack, buff or debuff.
- Books (secondary, replacing shields) to buff magic items.
- rings and neclaces giving buffs.
- Bombs. They will deal great damage and can blow holes into secret rooms and areas (tloz style).
-Lantern (secondary, replace shields) to lighten up the area around you.
- Food. Food will regenerate health over time, and potions will refill instantly (sprites for food is already created
but just not added yet).
Got any ideas?
I'm planning to add alot of high tier gear, perhaps like a armor type that glows, so you dont have to use a lantern etc. Maybe enchanted items of some sort, making your blade items have magic buffs.
I'm also planning to make a neclace (which you might spawn with, not sure yet) that has to be equipted to use magic items, without this you cannot use any magic related gear.
As for now in the demo you'll face a small amout of enemies as you'll only meet the ones you'll face in the first dungeon floors. The demo also ends after the first boss battle.
There might be bugs in the game!, please report!
This is also the very first public demo so I'm hoping for both good and bad feedback so I can improve the game!
NB!
- The game does NOT save!
- There might be some sort of level generation bug where some rooms overlap each others, but it should be
rare to see, please report.
- Even tho I mentioned vendor (buying and selling) you cannot do this yet, the vendor system is not really done at all.
Controls:
- Move with WASD, of course.
- Sneak with Shift (sneak will decrease the enemies spotting range, but it's not yet added).
- Ctrl will go in/out of fullscreen. It's not supposed to be like that later, but it's there, so it's worth mentioning.
- Space, jump.
- Loot around with the mouse, of course.
- Attack: to attack you must hold down LMB, when the weapon you're holding is charged enough you release
LMB to swing your weapon. It's worth mentioning that I might add so if you release your attack to
early you'll do a weaker attack, but for now you only cancel the attack.
- Secondary: Using a secondary item (usually a shield) is done by holding down RMB, by doing this you'll block
the attack happening infront of you, in other words, not blocking every attack around you.
Other stuff to mention:
- You break stuff like crates and jars, open chests, and kill enemies to get loot.
- I'm planning to add so you can go up to a bookshelf and search it to find stuff like books and scrolls. I might
also add other decorative items which you also can search to get other loot in a similar way
(like weapon- and armor stands).
- Since the game is a rogule like game, you'll probably lose alot of loot, and since the game is set in a dungeon,
not offering quite alot of ways to get high tier loot (like long questlines and such) There will probably be a way
to do crafting, where you can craft some things by hand and other if finding crafting stations down in the
dungeon.
- Alot of the "upcoming" stuff is most ides I have in my mind that I'll probably add at some point, but of course there's a few of them I cant really promise/confirm.
- I will probably update the demo and the info in the thread throughout the development, and I'm hoping alot of
good and bad feedback can help around this part!
Related links:
playmoor.webs.com
moor.gamepedia.com/Moor_Wiki
steamcommunity.com/sharedfiles/filedetails/?id=600040112
***DOWLOAD***
https://www.dropbox.com/s/s8ka1k01uwxkxb5/Moor_studioversion.exe?dl=0
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