pikachurian
Member
I want to make a monster collecting rpg like pokemon. I am having trouble finding a way to handle the monster collecting. Specifically, I want the player to have a party of monsters that can fight in battle. Monsters can be left at a "bank" if you have too many or would like to change your team. How would you handle having a party of monsters with various levels, moves ect. And storing these monsters in a bank while retaining their stats. Also how would you handle having two monsters of the same type with different levels and health in the same party. Should I use ds_maps and ds_lists storing to the different stats and your party. Or should I use objects for the monsters and instancing those objects for the monsters in your bank/party. I am having trouble with thinking of a way to efficiently implement the above features.