Tying in with my previous thread, I'd like help in other ways for my desired game, and will, from now on, post my things here. I'm still relatively new to GMS2, and have a lot to learn. SO I'd appreciate any and all advice!
My game will essentially be a mix between Stardew Valley, and various monster breeding games, including Spore and Impossible Creatures. Except FAR more extensive with the traits. Like essentially building your own food chain from scratch. And instead of having two creatures having a completely random child, their spawn would actually resemble them with various traits, or even mutations!
What I especially want focus on, is mix/matching body parts in a genetic lab when the "old-fashioned" way isn't cutting it out! >
I know it's complicated, but I'm willing to learn.
Now that I've broken in the concept of arrays a bit for the randomizing of genes, I do want to start taking other important aspects under way. Like how to program a basic feeding action for a creature? Any tips or tutorials?
Thanks in advance!
My game will essentially be a mix between Stardew Valley, and various monster breeding games, including Spore and Impossible Creatures. Except FAR more extensive with the traits. Like essentially building your own food chain from scratch. And instead of having two creatures having a completely random child, their spawn would actually resemble them with various traits, or even mutations!
What I especially want focus on, is mix/matching body parts in a genetic lab when the "old-fashioned" way isn't cutting it out! >
I know it's complicated, but I'm willing to learn.
Now that I've broken in the concept of arrays a bit for the randomizing of genes, I do want to start taking other important aspects under way. Like how to program a basic feeding action for a creature? Any tips or tutorials?
Thanks in advance!