C
Chris4690
Guest
Does GameMaker Studio 2.0 inculde a built target for the "Mono .NET Framework"? As far as I understand GameMaker has a Mono Runtime for MacOS. Is this built target light years away from a general cross platform mono runtime based on managed code?
If we had a mono runtime we could:
- create cross platform plugins based on one code base (.net dll's or Xamarin)
- have real cool cross platform extension libraries based on C#
- connect to monogame framework
What do you think of a general mono built target?
Following you find some links:
Mono Framework
https://www.mono-project.com/
Mono on MacOS
https://bugs.yoyogames.com/view.php?id=29596
Mono Framework Issue
https://forum.yoyogames.com/index.p...ork-files-run-program-complete-failure.44796/
If we had a mono runtime we could:
- create cross platform plugins based on one code base (.net dll's or Xamarin)
- have real cool cross platform extension libraries based on C#
- connect to monogame framework
What do you think of a general mono built target?
Following you find some links:
Mono Framework
https://www.mono-project.com/
Mono on MacOS
https://bugs.yoyogames.com/view.php?id=29596
Mono Framework Issue
https://forum.yoyogames.com/index.p...ork-files-run-program-complete-failure.44796/