brinycann0nade
Member
This is my game, MOMOgatari. It is a shooter/rpg hybrid. The game contains town areas where the player can walk around, talk to NPCs, buy items, upgrade equipment, and perform quests and it also contains many more shooter/shmup stages. Most shooting stages scroll sideways but some allow for omnidirectional movement that act as dungeon areas where rooms must be navigated and keys must be found.
Most Recent News:
The project was more or less restarted about a month ago as of late August. The graphics, systems, and code are better, much cleaner and easier to maintain.
Most Recent Video:
Story:
Momo is an alien girl whose planet was destroyed by the Ikari Empire one year ago. She vows revenge on them and has joined the war against the Ikari Empire after proving her superior abilities. Most of the story is yet to be written other than the current character interactions.
Gameplay:
During shooting stages, Momo destroys enemies to get credits, which can be used in the town areas to buy upgrades and items. Momo also has power ups and super weapons as well. Each shooting stage ends in a unique boss. Abilities are unlocked from quests but they do not function in a Metroidvania style way. In town areas, Momo can talk to NPCs who will give her quests. Items bought in towns can be carried into battle. There is a very heavy emphasis on making the shooting and RPG stages intertwined so that neither feels unnecessary.
Current Stages:
Scrolling Shooter Stages:
Ares Ruins: Mars-like planet
Boss: Eyedra (Multi-ocular mutant that shoots beams out of its eyes and phlegm out of its mouth)
Secret Boss: ????
Lunar Mare: Moon-like moon
Boss: Chrome Kujira (Mechanical space-whale with a cannon on its head and smaller guns on its back and stomach)
Comet Nefud: Comet racing towards nearby planet
Boss: Gagarin (Starfish-alien that was riding the comet to crash into Nico. Has a destroyable shield)
Nico: Green planet with a raging volcano. The volcano gets worse as the level progresses and starts dropping rocks.
Boss: Fumarole (Shoots fireballs out of its mouth, lobs smaller ones out of the holes in its head, and shoots out steam if you fly above him.)
(More to come)
Omni-Directional Shooter Stages:
Crashed Ship: Underneath the village on Nico
Boss: Not yet designed
(More to come)
Town Areas:
ISS Sova: The ship Momo serves on that acts as a hub world as it contains terminals for the galaxy map.
Village on Nico (name pending): A village founded on a crashed alien space-ship that worships the ship's still functioning computer-brain.
(More to come)
Power-Ups:
Powerups can be carried into battle and can also be dropped by certain enemies.
Power - two beams allow for a wider attack
Spread - shoot in three directions
Bomb - Can only shoot down but powerful
Chainsaw - Makes you invincible when firing but it drains ammo and its short-range
Shield - Free hit
(More to come)
Super Weapons:
Only one can be carried into battle at a time and must be bought from a shop
Cross-Bomb - Shoots a large X-shaped explosion
(More to come)
Unlockable Abilities:
Sprint: Hold run button to move twice as fast during shooter stages
Capture Ball: Capture some enemies to have them fight with you
Double Special: Carry two power ups into battle
Laser: Consume all special ammo to fire a giant laser
Scanner: Scans enemies to add them to the database kiosk.
Mysterious Maru: A character will randomly appear to drop a power up for you
(More to come?)
Upgradeable Stats:
Special Ammo: Increases how much special ammo you can bring with you
Fire Rate: Increases basic fire rate
Max Momos: Increases number of lives
(More to come)
Personality Stats:
Momo can gain personality points through certain actions that can affect interactions with other characters.
Character Portraits:
Influences:
I love making references to various other things that I love and are important to me. Some references are obvious and some are much less obvious. Characters, gameplay, and visuals are all a mashup of my favorite things from my life. If something looks familiar, it’s very much on purpose and I want to make a list of everything when you beat the game. The gameplay has been influenced most by my two favorite shmups G-Darius and Einhander. The RPG aspects have been influenced by The Legend of Zelda, though only the general feel of the places you visit and not gameplay.
Future Plans:
-Expand the Galaxy map to include more stages/bosses/towns/etc
-Better develop the overarching story
-Once the “goblin town” on Nico is finished, release a new demo
[edit]
I redid this topic to contain everything in one post. Ignore anything older than this.
Most Recent News:
The project was more or less restarted about a month ago as of late August. The graphics, systems, and code are better, much cleaner and easier to maintain.
Most Recent Video:
Story:
Momo is an alien girl whose planet was destroyed by the Ikari Empire one year ago. She vows revenge on them and has joined the war against the Ikari Empire after proving her superior abilities. Most of the story is yet to be written other than the current character interactions.
Gameplay:
During shooting stages, Momo destroys enemies to get credits, which can be used in the town areas to buy upgrades and items. Momo also has power ups and super weapons as well. Each shooting stage ends in a unique boss. Abilities are unlocked from quests but they do not function in a Metroidvania style way. In town areas, Momo can talk to NPCs who will give her quests. Items bought in towns can be carried into battle. There is a very heavy emphasis on making the shooting and RPG stages intertwined so that neither feels unnecessary.
Current Stages:
Scrolling Shooter Stages:
Ares Ruins: Mars-like planet
Boss: Eyedra (Multi-ocular mutant that shoots beams out of its eyes and phlegm out of its mouth)
Secret Boss: ????
Lunar Mare: Moon-like moon
Boss: Chrome Kujira (Mechanical space-whale with a cannon on its head and smaller guns on its back and stomach)
Comet Nefud: Comet racing towards nearby planet
Boss: Gagarin (Starfish-alien that was riding the comet to crash into Nico. Has a destroyable shield)
Nico: Green planet with a raging volcano. The volcano gets worse as the level progresses and starts dropping rocks.
Boss: Fumarole (Shoots fireballs out of its mouth, lobs smaller ones out of the holes in its head, and shoots out steam if you fly above him.)
(More to come)
Omni-Directional Shooter Stages:
Crashed Ship: Underneath the village on Nico
Boss: Not yet designed
(More to come)
Town Areas:
ISS Sova: The ship Momo serves on that acts as a hub world as it contains terminals for the galaxy map.
Village on Nico (name pending): A village founded on a crashed alien space-ship that worships the ship's still functioning computer-brain.
(More to come)
Power-Ups:
Powerups can be carried into battle and can also be dropped by certain enemies.
Power - two beams allow for a wider attack
Spread - shoot in three directions
Bomb - Can only shoot down but powerful
Chainsaw - Makes you invincible when firing but it drains ammo and its short-range
Shield - Free hit
(More to come)
Super Weapons:
Only one can be carried into battle at a time and must be bought from a shop
Cross-Bomb - Shoots a large X-shaped explosion
(More to come)
Unlockable Abilities:
Sprint: Hold run button to move twice as fast during shooter stages
Capture Ball: Capture some enemies to have them fight with you
Double Special: Carry two power ups into battle
Laser: Consume all special ammo to fire a giant laser
Scanner: Scans enemies to add them to the database kiosk.
Mysterious Maru: A character will randomly appear to drop a power up for you
(More to come?)
Upgradeable Stats:
Special Ammo: Increases how much special ammo you can bring with you
Fire Rate: Increases basic fire rate
Max Momos: Increases number of lives
(More to come)
Personality Stats:
Momo can gain personality points through certain actions that can affect interactions with other characters.
Character Portraits:
Influences:
I love making references to various other things that I love and are important to me. Some references are obvious and some are much less obvious. Characters, gameplay, and visuals are all a mashup of my favorite things from my life. If something looks familiar, it’s very much on purpose and I want to make a list of everything when you beat the game. The gameplay has been influenced most by my two favorite shmups G-Darius and Einhander. The RPG aspects have been influenced by The Legend of Zelda, though only the general feel of the places you visit and not gameplay.
Future Plans:
-Expand the Galaxy map to include more stages/bosses/towns/etc
-Better develop the overarching story
-Once the “goblin town” on Nico is finished, release a new demo
[edit]
I redid this topic to contain everything in one post. Ignore anything older than this.
Last edited: