S
SolariumScum
Guest
Can anyone point me in the right direction for making Mortal Kombat style uppercuts of DOOM in my platformer?
I have "knockback" which only knocks them back now a few pixels horizontally, and "dir" as direction .
I essentially want the enemies, when hit with an uppercut or sweep move, to pop up higher than an MK uppercut as they are small enemies. Then drift to the right or left as gravity "g" takes over and they fall to the ground.
Any help or ideas would help tremendously!
I have "knockback" which only knocks them back now a few pixels horizontally, and "dir" as direction .
I essentially want the enemies, when hit with an uppercut or sweep move, to pop up higher than an MK uppercut as they are small enemies. Then drift to the right or left as gravity "g" takes over and they fall to the ground.
Any help or ideas would help tremendously!