Z
ZekeMcLeod
Guest
(I posted this in a different section about 30 mins ago but I think I posted in the wrong area - sorry)
Hi all,
This is my first post. I am new to GameMaker but have done about 3 different tutorials (asteroids, farming RPG, blaster faster) and have started to make my own game, and I have come up against my first issue which I can't find help for.
I made my title screen on GIMP at 1280x720 pixels. I then exported it to PNG and made it into a sprite and put it as the background of my first room. It all looks fine in the room editor, but when I run the game, pixels go missing, and shapes go wonky. Just in case it's relevant, I'm using a MacBook.
The room size is also 1280x720, so scaling shouldn't be the issue, and 'interpolation' shouldn't be the issue either (i have it unticked in any case). I created a camera/viewport at 1280x720 to try and fix, but the same issue occurs. If I make a camera at 640x360 and run the game, though, there aren't missing pixels or shape problems, which is leading me to believe that maybe game maker can't handle all individual pixels at that resolution? Or maybe it is because some pixels' alpha value is too low at that distance and so game maker cuts them out? I have attached two screen shots of just the title text and moon of the title screen to show how it looks in the room editor and how it looks when I click run game. You can't see the whole title screen, but it's reallllllly cool (I think!) and I would be devastated if I had to remake it at a different resolution because I spent so long on it!
I would be so grateful for a solution
Hi all,
This is my first post. I am new to GameMaker but have done about 3 different tutorials (asteroids, farming RPG, blaster faster) and have started to make my own game, and I have come up against my first issue which I can't find help for.
I made my title screen on GIMP at 1280x720 pixels. I then exported it to PNG and made it into a sprite and put it as the background of my first room. It all looks fine in the room editor, but when I run the game, pixels go missing, and shapes go wonky. Just in case it's relevant, I'm using a MacBook.
The room size is also 1280x720, so scaling shouldn't be the issue, and 'interpolation' shouldn't be the issue either (i have it unticked in any case). I created a camera/viewport at 1280x720 to try and fix, but the same issue occurs. If I make a camera at 640x360 and run the game, though, there aren't missing pixels or shape problems, which is leading me to believe that maybe game maker can't handle all individual pixels at that resolution? Or maybe it is because some pixels' alpha value is too low at that distance and so game maker cuts them out? I have attached two screen shots of just the title text and moon of the title screen to show how it looks in the room editor and how it looks when I click run game. You can't see the whole title screen, but it's reallllllly cool (I think!) and I would be devastated if I had to remake it at a different resolution because I spent so long on it!
I would be so grateful for a solution
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