minor nitpick

Got a little bit of a design nitpick that I'm not sure what to do with.
I have a weapon/armor inventory system where, when you equip a weapon or armor type, your level of attack or defense changes.

At the beginning of the game you start off with 0 ATK and 0 DEF.

Let's say you equip Paddle Ball, with an ATK of 3.
Text is displayed: "ATK increased by 3"

Now let's you say decided to swap the paddle ball for a different weapon... Wooden Sword, with an ATK of 7.

Here's my issue. The difference between the two ATK's is 4 (7 - 3). So, should the text then say "ATK increased by 4" or should it say "ATK increased by 7", making the player assume ATK was reset to 0?

Vice versa, let's say we want to change Wooden Sword to Paddle Ball,
should it say "ATK decreased by 4" or should it say "ATK increased by 3"?
 
H

Homunculus

Guest
Can’t you do both? Like “Wooden Sword, ATK 7 (+4)”. I’ve seen this used a lot in rpgs, with the modifier (the +4 in this case) colored green if the stat increases and red if it decreases
 
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