M
Manuel Soruco
Guest
Hi!
I’m a Composer based in Bolivia and also a huge gamer. I have been a musician since I was 3, and by now I have credits in over 60 CDs, DVDs, Films, Videogames and Theater Plays. My latest project was miniDoom 2, made in Game Maker and Wwise.
I have a big background in orchestration (played violin for 10 years), and I like to think that I can make my virtual orchestration sound pretty darn close to the real thing (although you can check samples on my website and be the judge yourself). I also played guitar, bass and drums on different rock bands and produced a looot of live and studio albums, so I have quite a diverse background.
I have my own recording studio (www.voxpopuliestudios.com), where I can record real instruments as well as combine them with my huge array of virtual instruments, and do some proper mixing and mastering.
I consider myself quite a versatile composer, although my forte is anything orchestral, rock/metal, and mostly anything in between, including symphonic metal, which very few can do properly! I can also incorporate native Bolivian instruments for a more esoteric sound (
), or use synths and more electronic stuff, but techno, dubstep and such aren’t my strong suits.
I also do sound design, and in fact I have won a few awards with audio (although in film, not gaming... yet!), and also was in charge of the whole audio post-production of a TV show during its second and final season quite a few years ago (2 Semanas).
Finally, about a year ago I started getting into game design/development, to be a better audio collaborator by having a bigger understanding of the medium and all different disciplines, and to be able to do my own projects, and in fact I was recently on GDC meeting publishers for my first game (you can check the trailer below on “Previous Work”).
Don't hesitate to contact me (Preferably over E-mail). I'd love to hear about your project!
Check my reel at: www.manuelsoruco.com/music/
Thanks!
Skillset(s):
Composer / Sound Designer
Audio Implementation
Producer/Audio Engineer
Previous Work:
- miniDoom 2 - https://youtu.be/We23jlTe_nc
Composer, Audio Director, Audio Implementation (Wwise)
- Multi-Frantic! - https://youtu.be/Gk_33_SoECM
Lead Designer/Developer, Composer, Audio Design/Implementation
- Happy Cells - https://play.google.com/store/apps/d...ppycells&hl=en
Composer
Contact:
Web/Reel: www.manuelsoruco.com/
LinkedIn: www.linkedin.com/in/manuelsoruco
E-mail: manuel.soruco (at) gmail (dot) com
I’m a Composer based in Bolivia and also a huge gamer. I have been a musician since I was 3, and by now I have credits in over 60 CDs, DVDs, Films, Videogames and Theater Plays. My latest project was miniDoom 2, made in Game Maker and Wwise.
I have a big background in orchestration (played violin for 10 years), and I like to think that I can make my virtual orchestration sound pretty darn close to the real thing (although you can check samples on my website and be the judge yourself). I also played guitar, bass and drums on different rock bands and produced a looot of live and studio albums, so I have quite a diverse background.
I have my own recording studio (www.voxpopuliestudios.com), where I can record real instruments as well as combine them with my huge array of virtual instruments, and do some proper mixing and mastering.
I consider myself quite a versatile composer, although my forte is anything orchestral, rock/metal, and mostly anything in between, including symphonic metal, which very few can do properly! I can also incorporate native Bolivian instruments for a more esoteric sound (
I also do sound design, and in fact I have won a few awards with audio (although in film, not gaming... yet!), and also was in charge of the whole audio post-production of a TV show during its second and final season quite a few years ago (2 Semanas).
Finally, about a year ago I started getting into game design/development, to be a better audio collaborator by having a bigger understanding of the medium and all different disciplines, and to be able to do my own projects, and in fact I was recently on GDC meeting publishers for my first game (you can check the trailer below on “Previous Work”).
Don't hesitate to contact me (Preferably over E-mail). I'd love to hear about your project!
Check my reel at: www.manuelsoruco.com/music/
Thanks!
Skillset(s):
Composer / Sound Designer
- 3 Released Videogames (miniDoom 2, Happy Cells, Killumination)
- 3 Feature Films + 5 Short Films
- 3 Albums
- "Interactive Scoring for Games" course at Berklee Online with a great recommendation from my tutor (check at bio section at website)
- Advanced understanding of interactive music systems and how to implement them
- National and regional awards (check web)
Audio Implementation
- Wwise implementation (miniDoom 2)
- Unreal Engine implementation (Multi-Frantic!)
Producer/Audio Engineer
- Recording, Mixing and Mastering of over 40 releases including studio CDs and live CDs and DVDs.
Previous Work:
- miniDoom 2 - https://youtu.be/We23jlTe_nc
Composer, Audio Director, Audio Implementation (Wwise)
- Multi-Frantic! - https://youtu.be/Gk_33_SoECM
Lead Designer/Developer, Composer, Audio Design/Implementation
- Happy Cells - https://play.google.com/store/apps/d...ppycells&hl=en
Composer
Contact:
Web/Reel: www.manuelsoruco.com/
LinkedIn: www.linkedin.com/in/manuelsoruco
E-mail: manuel.soruco (at) gmail (dot) com