METROID PLANETS A NES style remake This project started as a way for me to get some experience moving over to GMS 2. It sort of snowballed and became a bit of a larger project. After playing the original Metroid on NES, I wanted to try to recapture the experience while improving some issues. What I've ended up with is this. I've recreated the original game but made some changes, such as: Sharper Movement A Map System Restarting with Full Health and Ammo Customizable Controls Item Percentage, Time Counter, and Mini-map A Randomized Mode, where Item locations will be swapped randomly A Hard Difficulty, where enemies deal 2x Damage, and Missiles and Energy are reduced Automatic Saving, no passcode needed Keeps track of Speedrun Data for your playthroughs NEW WORLD MAP One huge addition I added is a completely new world map that you can play through separately. That means this game actually has 2 games in 1: The original NES world and then a new redesigned one. The redesigned world has a larger world than the original, a completely new area, a few new enemies, and some new bosses. Here's a short video showcasing some of the features: Here are some screenshots: Spoiler: More Screenshots DOWNLOAD: For Windows - [zip] 13.0mb https://www.dropbox.com/s/chmssd3gjhg3rko/Metroid Planets v1.0.0.zip?dl=0 MENU CONTROLS: Z - Confirm Arrowkeys - Menu Movement STANDARD IN GAME CONTROLS: Z - Jump X - Shoot C - Missile Select M - Map Arrowkeys - Movement Esc - Restart/Quit GAMEPAD is also supported and customizable WEB LINK: For HTML5 https://metroid-nes.netlify.com/ HTML5 Should work on tablets with touch controls, but I have experienced issues with the audio. Spoiler: Changelog VERSION 1.0.0 [4/16/19] +Initial Release +Includes the Original NES World Map. +Includes an additional Redesigned World Map with some new enemies and bosses. +Includes Randomized Mode with randomized Item placements. +Includes Hard Mode with double damage and less missiles and energy. +Available for Windows and HTML5. I'd be happy to hear any feedback or error reporting. The game is 99% finished, but I may push out some bug fixes in the future if need be. Of course, certain "issues" are in the game to reflect the original's quirks, such as being able to be hit during room transitions, quick enemy respawning, ect. I don't plan on changing those at this time.