S
Snayff
Guest
Evening all,
I am currently working on implementing skills and I wondered if there was any advice for what method to follow to do this. At the moment I am thinking of using an instance variable for each player attack which will hold the currently equipped skill's name. Then I would use that name to reference a data set (ds_map?).
So the basic process would be:
Does that sound reasonable? Are there more efficient methods of approach?
I have looked in to storign the data in a .csv or other external tool but I think the question regarding the method remains the same, regardless of what data set is being queried.
I look forward to hearing your thoughts! As ever, any feedback is appreciated.
-Snayff
I am currently working on implementing skills and I wondered if there was any advice for what method to follow to do this. At the moment I am thinking of using an instance variable for each player attack which will hold the currently equipped skill's name. Then I would use that name to reference a data set (ds_map?).
So the basic process would be:
- Query which skill is equipped in the attack pressed
- Use that skill name to query the data set
- Retrieve information required such as damage, range
Does that sound reasonable? Are there more efficient methods of approach?
I have looked in to storign the data in a .csv or other external tool but I think the question regarding the method remains the same, regardless of what data set is being queried.
I look forward to hearing your thoughts! As ever, any feedback is appreciated.
-Snayff