C
CombatCalamity
Guest
Hello, I'm just wondering, when can we expect the fix to merging issues when working with multiple people using Git or GameMaker, or merging between branches..? The ticket is here for as long as I can remember, and the discussions are everywhere!! Everyone is having this issue, this is not some random inconvenience issue some guy found...
I think it was submitted by @FrostyCat if I'm not mistaken..
Ticket: https://bugs.yoyogames.com/view.php?id=29196
March 2018!! That's last year. We also already got a bunch of experienced members here talking about the potential fix to this.
Can any GM officials talk about this? About what's taking so long? This is literally the biggest issue with GM once you start making games seriously, with the fact that games scale exponentially, you just have to work with people to work effectively... Otherwise I don't think GM would be treated with respect as a 'professionals tool' but rather just some tool some guy does things on his spare time in the weekends.
I'm just curious though, how does anyone work properly with teams, multiple programmers, using GM? Like a workaround or something? Or really, are professionals just 0.1% of the population and nobody other than lone wolf devs use this software?
I really wanna know what's going on, dear GM devs. Please, I and lots other people here rely on this system a lot!! Also the fact that it's hard to export/import files in GM.... just amplifies further the fact that GM is only for lone wolf devs.... :/ Like really, you can't collab with Git, you can't collab manually, what are you supposed to do? I'm genuinely asking here, I'm legit confused of what the alternatives are.
Thanks, please please really consider this..
I think it was submitted by @FrostyCat if I'm not mistaken..
Ticket: https://bugs.yoyogames.com/view.php?id=29196
March 2018!! That's last year. We also already got a bunch of experienced members here talking about the potential fix to this.
Can any GM officials talk about this? About what's taking so long? This is literally the biggest issue with GM once you start making games seriously, with the fact that games scale exponentially, you just have to work with people to work effectively... Otherwise I don't think GM would be treated with respect as a 'professionals tool' but rather just some tool some guy does things on his spare time in the weekends.
I'm just curious though, how does anyone work properly with teams, multiple programmers, using GM? Like a workaround or something? Or really, are professionals just 0.1% of the population and nobody other than lone wolf devs use this software?
I really wanna know what's going on, dear GM devs. Please, I and lots other people here rely on this system a lot!! Also the fact that it's hard to export/import files in GM.... just amplifies further the fact that GM is only for lone wolf devs.... :/ Like really, you can't collab with Git, you can't collab manually, what are you supposed to do? I'm genuinely asking here, I'm legit confused of what the alternatives are.
Thanks, please please really consider this..