C
Chungsie
Guest
Ok, I am using objects for menu choices. and an arrow for selection.
so this is the static arrow, I want when the player does not change choices. when the player moves between the menu object choices I want that animation of the arrow. After a few seconds, I was hoping it would play an audio recording specific to the current chocie selection, only once, but again if the player returns to that choice. I am handling the menus as rooms. How can I set this up to work well for my game? Also, I plan on having animations for the icons when a choice is made, but that is a future endevor as it would involve a great amount of animation. mostly as cutscene movies. Is there an easy way to do this?
I want the player to be able to interact with the menus using either keyboard or game pad if the gp is plugged in. Like is it as simple as checking the ycoord of the arrow and comparing it with the objects?
so this is the static arrow, I want when the player does not change choices. when the player moves between the menu object choices I want that animation of the arrow. After a few seconds, I was hoping it would play an audio recording specific to the current chocie selection, only once, but again if the player returns to that choice. I am handling the menus as rooms. How can I set this up to work well for my game? Also, I plan on having animations for the icons when a choice is made, but that is a future endevor as it would involve a great amount of animation. mostly as cutscene movies. Is there an easy way to do this?
I want the player to be able to interact with the menus using either keyboard or game pad if the gp is plugged in. Like is it as simple as checking the ycoord of the arrow and comparing it with the objects?