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psychoanima
Guest
When I am testing my android game with debugger, Memory used is going up how game is passing (endless runner), even after room restart memory usage is the same or little bit up. When I press pause, I am using deactivate all. After resuming memory is even more high.
I don't use surface (it's off) so I don't have to use surface_free() after each game restart. I am not using loop's/arrays in my game.
I have no Idea what's wrong, can someone give me advice what to do?
I don't use surface (it's off) so I don't have to use surface_free() after each game restart. I am not using loop's/arrays in my game.
I have no Idea what's wrong, can someone give me advice what to do?
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