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Memory leak when loading/unloading Audio Groups

Andrey

Member
Hello everybody!
I want to ask.
I have a strong memory leak when unloading and re-loading the audio group (for example, when you restart the level). Now I do not unload audio group, so as not to crash the game.
I wrote earlier in the bug-report, something my request went deep in the bottom, and I began to worry that he is not going to solve. http://bugs.yoyogames.com/view.php?id=21791
Does anybody have a memory leak when loading / unloading the audio group?
 

Andrey

Member
A memory leak is, if selected "Compressed (uncompress on load)" to the sounds in the audio group. This is normal?
 

Andrey

Member
I made a video demonstrating the memory when loading/unloading audio groups with different sound settings.
There are some explanations for these leaks?
To use the wav format is not appropriate (weighs a lot), and the option “Compressed (uncompress on load)” is the most successful for mobile. But it has a leak.
 

Andrey

Member
Oh, cool! :eek:
A terrible memory leak with the unloading of audio bands returned in this version of 1788!
More precisely, audiogroups, apparently, are not unloaded at all.

No, I can not use this version to release the game update. :mad:
 
S

signal

Guest
This is why I wait at least a year before updating ;)

Can you revert to a previous version?

Although, 1788 is in the beta channel isn't it?
 

rwkay

GameMaker Staff
GameMaker Dev.
Have you filed a bug about it??? Help -> Report a bug, if you do not then it will not get fixed.

Russell
 

Andrey

Member
This is why I wait at least a year before updating ;)
Can you revert to a previous version?
Although, 1788 is in the beta channel isn't it?
Yes, I returned to the old version.
But I think I need to transfer the old project to GMS2, although I planned to do it this summer, as I'm busy with a new game.
 
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