G
Gwy
Guest
Hi all and thank you for reading.
I cannot run my code anymore. I get the error below. If I run the Clean tool and then run the game, it will sometimes run but will crash on subsequent tries to run the code.
I am developing on Windows 10 for a mobile game (android and iOS). IDE v2.2.5.481. Runtime v2.2.5.378.
I tried running different runtimes but I always get the same error. I uninstalled and re-installed GameMaker and still get the same error.
In terms of RAM used, my computer is at 30% used Memory when I get this error. My computer has 16 GB of RAM. So, it doesnt seems to be a low memory issue. Disk space and CPU usage also seems fine.
Im thinking that I have a DirectX issue? When running 'dxdiag', it says that I have DirectX Version 12 installed. Is that an issue for gamemaker?
Another possible explanation from other forum post that I have read is that other software installed on my computer could be competing for the same resource. I have installed Davinci Resolve 16 and Windows Media Pack lately on my computer. Could one of these new software causing the issue?
I am really stuck here. Any help is appreciated. Thank you for your time!
[...]
C:\WINDOWS\system32\cmd.exe DONE (0)
DoSteam
Igor complete.
[Run] Run game
Options: Z:/genetic_F0A77D27\MainOptions.json
X://windows/Runner.exe -game "Y:/genetic_6045E79F_VM\genetic.win"
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
ERROR!!! :: ############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object <undefined>:
Memory allocation failed: Attempting to allocate 2702781612 bytes
############################################################################################
X://windows/Runner.exe exited with non-zero status (-1073741819)
elapsed time 00:00:18.5634259s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=16 -options="C:\Users\Gwy\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 06/25/2020 09:52:45
"cmd" /c subst Z: /d
elapsed time 00:00:00.0360068s for command "cmd" /c subst Z: /d started at 06/25/2020 09:53:04
"cmd" /c subst Y: /d
elapsed time 00:00:00.0344269s for command "cmd" /c subst Y: /d started at 06/25/2020 09:53:04
"cmd" /c subst X: /d
elapsed time 00:00:00.0367295s for command "cmd" /c subst X: /d started at 06/25/2020 09:53:04
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
I cannot run my code anymore. I get the error below. If I run the Clean tool and then run the game, it will sometimes run but will crash on subsequent tries to run the code.
I am developing on Windows 10 for a mobile game (android and iOS). IDE v2.2.5.481. Runtime v2.2.5.378.
I tried running different runtimes but I always get the same error. I uninstalled and re-installed GameMaker and still get the same error.
In terms of RAM used, my computer is at 30% used Memory when I get this error. My computer has 16 GB of RAM. So, it doesnt seems to be a low memory issue. Disk space and CPU usage also seems fine.
Im thinking that I have a DirectX issue? When running 'dxdiag', it says that I have DirectX Version 12 installed. Is that an issue for gamemaker?
Another possible explanation from other forum post that I have read is that other software installed on my computer could be competing for the same resource. I have installed Davinci Resolve 16 and Windows Media Pack lately on my computer. Could one of these new software causing the issue?
I am really stuck here. Any help is appreciated. Thank you for your time!
[...]
C:\WINDOWS\system32\cmd.exe DONE (0)
DoSteam
Igor complete.
[Run] Run game
Options: Z:/genetic_F0A77D27\MainOptions.json
X://windows/Runner.exe -game "Y:/genetic_6045E79F_VM\genetic.win"
Attempting to set gamepadcount to 12
DirectX11: Using hardware device
ERROR!!! :: ############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object <undefined>:
Memory allocation failed: Attempting to allocate 2702781612 bytes
############################################################################################
X://windows/Runner.exe exited with non-zero status (-1073741819)
elapsed time 00:00:18.5634259s for command "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=16 -options="C:\Users\Gwy\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- Windows Run started at 06/25/2020 09:52:45
"cmd" /c subst Z: /d
elapsed time 00:00:00.0360068s for command "cmd" /c subst Z: /d started at 06/25/2020 09:53:04
"cmd" /c subst Y: /d
elapsed time 00:00:00.0344269s for command "cmd" /c subst Y: /d started at 06/25/2020 09:53:04
"cmd" /c subst X: /d
elapsed time 00:00:00.0367295s for command "cmd" /c subst X: /d started at 06/25/2020 09:53:04
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.