Neptune
Member
The function ds_map_secure_save has been crashing for players when trying to save anywhere from 250-350 mb (crashes are not consistent).
I've scrutinized my data, and I'm pretty certain it's fine. Any ideas what might cause this?
Is this likely something on my end, or rather an issue with the function and data amount?
GML:
FATAL ERROR in
action number 1
of Step Event0
for object o_main_control:
Memory allocation failed: Attempting to allocate 261909033 bytes
Is this likely something on my end, or rather an issue with the function and data amount?