GameMaker Memory Allocation Crash?

Neptune

Member
I keep having a fatal error like this... Not necessarily from the same thing.
Allocating 1mb doesnt seem like too much, can anyone explain why this may be happening?
Any info appreciated :)
Code:
FATAL ERROR in
action number 1
of Create Event
for object o_render_parent:

Memory allocation failed: Attempting to allocate 1048600 bytes
 at gml_Object_o_render_parent_Create_0 (line 12) - sector_active = false;
 

Neptune

Member
Bah there is nothing interesting at that point, just some instance variables.
There is a whole lot of data-structure what-nots before that line above would be running though o_O
 
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