melee hitbox gets stuck in walls [solved]

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TenaciousD-rekk

Guest
hey, guys. For starters I'm using the Spaulding hitbox method. When I jump into a wall, I can stop myself for brief moments by attacking. I was wondering if there was a way to *not* collide with an object or some other workaround, like maintaining vertical speed. Any ideas help! Thanx.
 

Simon Gust

Member
hey, guys. For starters I'm using the Spaulding hitbox method. When I jump into a wall, I can stop myself for brief moments by attacking. I was wondering if there was a way to *not* collide with an object or some other workaround, like maintaining vertical speed. Any ideas help! Thanx.
Your attack animation might have a bigger collision box in the sprite editor.
 
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TenaciousD-rekk

Guest
Your attack animation might have a bigger collision box in the sprite editor.
yeah, its a hitbox that appears on either side of the player depending on facing, so it's gonna hang out there.

[edit] yeah it was a collision box problem with the attack animation player mask. thanx loads man!
 
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Yal

šŸ§ *penguin noises*
GMC Elder
Yeah, using the same hitbox for attacks and terrain is more or less asking for trouble.... it's always good to separate those kind of things into different objects whenever possible.
 
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