A
Arc Trooper
Guest
I have trouble adding an app I made in Gamemaker Studio 2 to Google Play; the only things I'm able to modify is the version of Android and the paths to SDK, JDK, and NDK. I can select the architecture of the device: Armv7, x86, Arm64, x86_64. However, selecting just one of the architectures doesn't seem to affect it. So I'd like some advice or tips on what I can do; any help would be greatly appreciated.
From threads and links, people have said the same things to meet the new requirements. However, I do not know what Flutter is; it seems to be an IDE or a terminal of some sort. They all say to make some modifications to "Gradle". Is the Gradle file similar to a txt file, with directions?
I keep seeing recommendations like this:
add following line app level build.gradle
ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
run flutter build apk --release --target-platform=android-arm
upload 32bit version to play store
increment versionCode in pubspec.yaml
run flutter build apk --release --target-platform=android-arm64
upload 64bit version to play store
or this:
defaultConfig {
....
renderscriptTargetApi 18
renderscriptSupportModeEnabled true
ndk.abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64', "armeabi"
}
or this:
ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
I've found multiple Gradle directories; I'm using NVPACK and NVIDIA:
files like gradles, much less how to use them.
From threads and links, people have said the same things to meet the new requirements. However, I do not know what Flutter is; it seems to be an IDE or a terminal of some sort. They all say to make some modifications to "Gradle". Is the Gradle file similar to a txt file, with directions?
I keep seeing recommendations like this:
add following line app level build.gradle
ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
run flutter build apk --release --target-platform=android-arm
upload 32bit version to play store
increment versionCode in pubspec.yaml
run flutter build apk --release --target-platform=android-arm64
upload 64bit version to play store
or this:
defaultConfig {
....
renderscriptTargetApi 18
renderscriptSupportModeEnabled true
ndk.abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64', "armeabi"
}
or this:
ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
I've found multiple Gradle directories; I'm using NVPACK and NVIDIA:
- C:\NVPACK\gradle-4.4.1\bin
- C:\NVIDIA\CodeWorksforAndroid\gradle-4.4.1-bin.zip\gradle-4.4.1\bin
files like gradles, much less how to use them.
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