H
Hyteel
Guest
Hi I have been working on a multiplayer system for awhile now and decided to make a server based system where the calculations are being handled by the server. This has caused the lag and response time of the game to drastically increase and I can handle collision server-side this way. But after around a minute of walking around it becomes slower and slower until it becomes unplayable.
I am handling the positions and calculations of all the players through the use of a ds_grid and ds_list (I have only created one so it is not due to multiple ds_grids being created). That is why I suspect it has something to do with ds_grid. I looked at https://forum.yoyogames.com/index.php?threads/solved-lag-with-ds_grids.31088/ , but did not find a solution (His problem was probably not due to ds_grid) and I could not find any other examples so i decided to post here. I have never posted here so I apologize in beforehand if I posted in the wrong place.
Tldr: Server problem with lag, dsgrid probable culprit, ds_grid_set/ds_grid_get might cause it??
Thanks in advance!
I am handling the positions and calculations of all the players through the use of a ds_grid and ds_list (I have only created one so it is not due to multiple ds_grids being created). That is why I suspect it has something to do with ds_grid. I looked at https://forum.yoyogames.com/index.php?threads/solved-lag-with-ds_grids.31088/ , but did not find a solution (His problem was probably not due to ds_grid) and I could not find any other examples so i decided to post here. I have never posted here so I apologize in beforehand if I posted in the wrong place.
Tldr: Server problem with lag, dsgrid probable culprit, ds_grid_set/ds_grid_get might cause it??
Thanks in advance!