D
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My game is a game I wish to sell, and I have been kind of marketing. You know, #screenshotsaturday here, #gamedev #indiedev #gamemaker there... comment on /r/gamemaker every now and then (on the Screenshot Saturday thread and Feedback Friday thread) As well as sharing my game in real life (it is a thing, can confirm)
However ... I don't think I am doing enough. So far my game has a following of maybe five people, and I think I could be doing a lot more marketing.
But at what point should I market my game?
Right now it's about halfway done, and I think it might be finished by May of 2017, but that's a hopeful date. It probably doesn't help that I wish to put this game on Steam Greenlight when I hardly have enough of a following to get a single download on Gamejolt.
In addition to the timing of the game's development for marketing, what would you recommend someone in my position do to better market their game?
However ... I don't think I am doing enough. So far my game has a following of maybe five people, and I think I could be doing a lot more marketing.
But at what point should I market my game?
Right now it's about halfway done, and I think it might be finished by May of 2017, but that's a hopeful date. It probably doesn't help that I wish to put this game on Steam Greenlight when I hardly have enough of a following to get a single download on Gamejolt.
In addition to the timing of the game's development for marketing, what would you recommend someone in my position do to better market their game?