Maple Forest - Starting 2020 off right! Got most of the first dungeon finished! :D

Discussion in 'Work in Progress' started by RichHopefulComposer, Jan 13, 2017.

  1. unsinister

    unsinister Member

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    I just finished Links Awakening again on my old GameBoy and was craving more. Would love to see this get finished with the 4 colour art. Then you can colour it afterwards, rerelease it as "Maple Forest DX" in a couple of years and rake in cash...
     
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  2. BattleRifle BR55

    BattleRifle BR55 Member

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    Then, decades down the line, re-release it in full 3D.
     
  3. RichHopefulComposer

    RichHopefulComposer Member

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    You guys know what's up, lol. I actually already want to remake this in 3D someday. The chunky style translates adorably into 3D, as the Link's Awakening remake is showing us. :')
     
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  4. RichHopefulComposer

    RichHopefulComposer Member

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    Moving along! Started work on the first town! =)

    [​IMG]
     
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  5. Andy

    Andy Member

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    I really like the art style. :)
     
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  6. O.Stogden

    O.Stogden Member

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    Those fences remind me of Harvest Moon on the SNES. :)
     
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  7. CMAllen

    CMAllen Member

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    I'm curious if you're doing simple tiles (no overlapping) or not. The game I've been working on uses upper and lower tile layers (with objects sandwiched between) to allow a bit of depth while still allowing for most of the speed of tiles.
     
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  8. RichHopefulComposer

    RichHopefulComposer Member

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    Thanks, guys! I never played Harvest Moon on the SNES really, but I will someday. I love the art!

    @CMAllen: Yeah, I'm using like ten layers, lol. So much easier and faster than making ten million tile transitions, hahah! I've got like three ground layers, then a layer for cliff faces, one for trees, etc, etc. I'm not worrying about speed with the tiles at all, heheh! =)
     
  9. RichHopefulComposer

    RichHopefulComposer Member

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    Okay, update time! A closer look at the mysterious forest map I built a few posts ago:

    [​IMG]
    Dodge roll over holes!

    [​IMG]
    Discover strange creatures!

    [​IMG]
    Find the forest's treasures!

    Getting more and more into this project. I'll have more updates really soon. Hope you guys enjoy! =)
     
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  10. Barvix

    Barvix Member

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    I love how Zelda like the trees are :D
     
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  11. Joe Ellis

    Joe Ellis Member

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    I love the tone of the first town, how everythings ok, then gets darker, to be honest with the art, I think your one of those people that can make anything look good, if you've drawn it, kind of like how brilliant musicians can make the worst instrument ever sound good
     
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  12. RichHopefulComposer

    RichHopefulComposer Member

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    Man, it's SPOOKY how long it's been since I last updated this thread HAPPY HALLOWEEN LOL

    .....


    Anyway, have some videos. A cute goat, the first dungeon's entrance, and some cave action:







    I just took like a month off from this game, so it's time to get back into it, hahah. Hope you guys like this stuff! I'll be posting more soon. =)
     
    Last edited: Oct 31, 2019
  13. Bearman_18

    Bearman_18 Member

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    I like how the spike pulls back and then releases. But if that's actually what's happening, wouldn't it start at max speed instead of picking up speed as it goes?

    The goat is so great! It's a very cute bit of dialogue.
     
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  14. RichHopefulComposer

    RichHopefulComposer Member

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    Thanks Bearman! I'm glad you like it! =D

    For the spike trap, I can think of mechanisms that would work both ways, even though only vaguely, since I'm not an engineer or anything, hahah. =')
    It sounds like you're thinking of something like a spring or something that's getting compacted as the spike gets near the wall or maybe something hydraulic? Where I'm imagining something more like a rollercoaster, where the heavy spike slowly gets pulled to it's starting position by a low-gear belt drive or whatever, and it's pushed back out by falling weights or something like that. I could sketch up fake schematics for both types of things if I wanted to spend a few hours hurting my head over it, but I already have an intuitive feel on how both would work, so I won't kill myself over it, heheh. X'D

    I love that you actually thought about that for me, though. It makes me feel like you actually give a **** about my game, so thank you very much for the rad comment - I never would've expected to have people wondering what the crazy mechanisms under my dungeon's floors looked like, at least not until after launch! Seriously cool! =D
     
    Last edited: Oct 31, 2019
  15. Afterl1ght

    Afterl1ght Member

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    This is worth dying for, haha!

    Sadly I've never touched a Gameboy in my whole life (though i used an emulator for some classy pokemon red session, which i confess i regret not buying it, augh!). I kinda get how the graphics works on typical Gameboy platforms (apart from Color since it's self-explanatory), but that's not the case. Seeing this game's getting substantial improvements at first glance (and second glance, too lazy to give it a third, it's enough to see how it is anyway), I doubt this won't be successful in future release.

    I especially in awe of the goat. Posted a... short paronomasia on your status, showing how interesting it is. Maybe that's just my type, or everybody's jam. Nevertheless, it's cute!

    Eh, I won't rush you, but I'm looking forward to a demo! There are several games here that met my donut-wrapped standards, such as Sock-Sock, Copycat, and you guessed it cx. It's worth trying, is it not? It is.

    Watched for further updates. Will reply if you want me to, Imma progress.
     
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  16. Bearman_18

    Bearman_18 Member

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    Ah, that makes sense. I won't pretend to know much about engineering myself. XD I like the spike trap. It's movements are pretty original (at least from the games I've seen).
     
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  17. cidwel

    cidwel Member

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    poor goat. It can't fight violence :(

    Great videos! Btw, is the music yours? If it is, I really love the village song. So charming!
     
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  18. RichHopefulComposer

    RichHopefulComposer Member

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    @Afterl1ght: Thanks man! I'll try to work faster so everyone can try it.

    @Bearman_18: Thanks! I can't think of any examples either, though they probably exist somewhere I guess, hahah.

    @cidwel: Thank you! Yep, music and sound are all from me! Don't feel bad for the goat. He's strong; he's just nice. : )
     
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  19. RichHopefulComposer

    RichHopefulComposer Member

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    So...I kind of slowed down on this game for awhile, but I started off 2020 right by finally getting back into it. I worked on this game for about twelve hours yesterday, only taking a few hours off for meals. Really happy with how much I got finished - I finally almost have this dungeon done now, and almost all of it was from yesterday's marathon work session!

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    Really happy with myself right now. Just got home from work, and I'm diving back into finishing this dungeon now. Gonna make 2020 a great year! =D
     
  20. HeWhoShallNotBeNamed

    HeWhoShallNotBeNamed Member

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    Congratulations on the marathon session. I've been telling myself that I'm going to make some actual progress this year, then you go and make me feel like a slacker two days in...

    Seriously, though, this is looking excellent. Can't wait to see more.
     
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  21. cidwel

    cidwel Member

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    Looks really good!
    You have a very good sense of shading. It is not that easy for me to make things look good in just 4 colors. Love the chicken in that room
    Keep up the good work! Wanna see more of this!
    Totally a buy if we get this on Switch
     
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  22. RichHopefulComposer

    RichHopefulComposer Member

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    Thanks man! I'm still working, too! Feeling good this week! =)
    Thanks, cidwel! The chicken is there to help new players/kids with block puzzles. He gives advice like "try to think a few moves ahead," and "sometimes imagining the solution to a puzzle and working backwards helps."
    All the animals in my game are nice, hahah. =D

    Today I finished up my game's simple lighting system!
    [​IMG]

    It...looks a bit more impressive in motion! It's the easiest lighting system imaginable, but I took awhile tweaking random values and stuff to make the light flicker nicely in game.
    I also added some soft lights to certain rooms to make them pop a bit more!

    [​IMG]

    Simple stuff, but I'm happy with how it looks so far! =)
     
  23. nacho_chicken

    nacho_chicken Member

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    The lighting really takes from the GB aesthetics, I find. You're otherwise going pretty pure and it stands out hard.
     
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  24. RichHopefulComposer

    RichHopefulComposer Member

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    Yeah, I decided I don't care anymore. X'D
    I've been using five colors instead of four for the last few months, too. Thousands of particles on the screen at once in some places. My game changes color palettes in every area. It's like....eh.
    I started making the game in the GB palette because I wanted to practice my value drawings without color getting in the way, not because I wanted to make a GB game.

    The GB restrictions are as arbitrary as anything else...I think 90% of the average players (not us hardcore programmer purists) are going to appreciate a more interesting looking game over one that could run on an actual Gameboy. I did a poll on Twitter awhile back, and "ignore the GB restrictions!" won out at like 70% of the votes. :x

    I definitely hear you, though. This would've felt like heresy to me a few years ago, too. It's just that the more I think about it, the more I'm like "what's the point of arbitrarily hurting the overall look of my game to pretend it's running on thirty year old hardware?"

    Edit: I do like the look of clean pixels too, though...hmm...
    Maybe something more subtle?
    [​IMG]

    The one in the last post is definitely very in your face with it.
     
    Last edited: Jan 4, 2020
  25. Siolfor the Jackal

    Siolfor the Jackal Member

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    It looks much better with the lighting! The GB style still shines through, but better!
     
  26. cidwel

    cidwel Member

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    The only thing I would only keep and respect is the aspect ratio of pixels. Otherwise there's nothing bad taking your own licenses IMO. You're trying to get the GB vibes, and you are still meeting this point! and the lightning example is a great way to keep the vibes while showing a better/more modern scene while helping us to get a more deep ambient.

    Go for it! The illumination change really works at least for me!
     
  27. HayManMarc

    HayManMarc Member

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    I like the lighting. Keep the lighting. :)
     
  28. Kyon

    Kyon Member

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    Yeah with that soft lightning added it really creates a unique mood. Nice job. Keep it! :)
     

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