Maple Forest - Movement

Discussion in 'Work in Progress' started by RichHopelessComposer, Jan 13, 2017.

  1. RichHopelessComposer

    RichHopelessComposer Member

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    Hello everyone!
    Welcome to the thread for my new little side project, a small and cute game taking strong cues from Animal Crossing, Harvest Moon, and The Legend of Zelda(!). The game is called:

    - MAPLE FOREST -

    The game is mostly a life sim, like Animal Crossing. Most of the game is spent walking around your small town, talking with and getting to know the other inhabitants. Unlike Animal Crossing, you can do some basic farming for fun and profit, and you can venture out into the nearby overworld to collect herbs, mushrooms, tinder, and the like. But beware! Outside your sleepy little village, monsters lie in wait for the unsuspecting hero! Pack well, traveler - don't forget your sword and shield! Bring a tent in case it rains - getting wet drains stamina and might get you sick. If you fall in battle, you'll wake up back in town, but you'll lose all the items you were carrying, and the doctor will charge you a bit of money for his services. Best to be prepared when adventuring! =)


    I'll be updating this thread once a week on Fridays to show you guys the progress on this little game. Hope you enjoy! Here are this week's screenshots! =)

    [​IMG]
    Your humble home. Maybe if you cleared some trees, you'd have enough space for an extension?

    [​IMG]
    Crossing the bridge! Onward, to adventure! =)

    [​IMG]
    Take a nice nap. You deserve it! =D


    He's quick! =)

    [​IMG]
    Battle Master!
    Thanks for taking a look guys. Hope you like my little game. This is just a little side project to keep me entertained while I work on Soul Healer, but I'm having fun making it so far. See you again next week! =)
     
    Last edited: Jan 24, 2019 at 3:37 AM
    FROGANUS, MultiVolt, cidwel and 13 others like this.
  2. Siolfor the Jackal

    Siolfor the Jackal Member

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    Never really understood the gameboy aesthetic, but this still looks great.
     
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  3. JackTurbo

    JackTurbo Member

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    Looks great and very true to the gameboy vibe.
     
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  4. RichHopelessComposer

    RichHopelessComposer Member

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    Thanks, Siolfor! The Gameboy aesthetic is nostalgic to a lot of people (me included!), but that's not the reason this game is using it. The Gameboy only displayed four colors on screen, and could only use *three* colors per sprite. Because of that, and the low resolution, doing graphics like these is a fun exercise in pixel art, more like working out small puzzles than classical drawing. Like I said, I'm mostly working on this project as a way to cool down after long (exhausting) sessions of working on Soul Healer. The other good thing about this art style is that I can complete a whole tileset like the one above in an hour to an hour and a half, compared to the eight (or more!) hours I spend per set when doing art like Soul Healer's.

    Basically, I went with this art style because it's fun and relaxing to draw, and it won't take too much of my time away from my main project. My main goal is still to get Soul Healer into everyone's hands and hearts, after all! ^ ^

    Edit:
    Thanks, Jack! As far as I know, this could run on a Gameboy. Probably. I'm not really an expert on it, but I am using the tiny four-color palette the Gameboy was famous for, and I am respecting the sprite color limits. The view is also Gameboy resolution, plus or minus a few pixels. Glad you like the look of it! ^ ^
     
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  5. Siolfor the Jackal

    Siolfor the Jackal Member

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    Oh no, I get the limited palette thing, but even as a kid I hated how it was green.
     
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  6. McWolke

    McWolke Member

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    i love the Gameboy Graphics! and your concept sounds fun

    but these tiles have all 4 colors?
    [​IMG]
    and did the gameboy really had this limit? never heard of it..
    anyway, your Game looks really cool! i love the style of the bridge.. reminds me of.. something.
     
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  7. RichHopelessComposer

    RichHopelessComposer Member

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    Thanks, @McWolke! :)
    Yes, the GB had this limit - tiles can use all four colors (like your example), but any sprite for enemies, objects, etc could only use three. Iirc, the reason for this is that the fourth unused color is used by the GB for transparency. Pretty cool how much games could do with such tight restrictions! =)
     
  8. McWolke

    McWolke Member

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    whoa, that makes sense! thanks for educating me :)
     
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  9. FROGANUS

    FROGANUS Member

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    looks cool. it might be nice if you could change the color palette in options (between a few different versions of gameboy and/or custom looks, so everyone can find their "ideally nostalgic" setting.
    will there be turnips?
     
  10. RichHopelessComposer

    RichHopelessComposer Member

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    I've been drawing forever, but I don't practice as much as I should. ):
    I am unavailable for slave or paid labor, unfortunately! I have like ten games in my head I want to make - I'll be busy with my own projects forever, hahah! X'D
    Yeah, I was thinking that too, @FROGANUS. It should be easy to allow players to change the hue, saturation, and contrast of the game using shaders. I'll add it sooner or later, probably. =D
    I said updates would be once a week, but here's a little something extra for this week:
    [​IMG]
    ZZzzzZZzzzzz
    Always get a good night's rest after a hard days work!
    Thanks again for the comments and likes, guys. Glad you like how the game looks so far. =)
     
  11. Boogery Boogers

    Boogery Boogers Member

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    That gif lol. He sure looks happy. :D
     
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  12. Lukan

    Lukan Gay Wizard Freak

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    God damn it, Rich. What do you think you're doing?!
    FARMING IS MY TURF!

    This actually looks really cute, great work.
    (if there's turnips, I'll have to hurt you)
     
  13. RichHopelessComposer

    RichHopelessComposer Member

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    Sleeping is his favorite hobby. Takes after his good-for-nothing creator. X'D
    Thanks, Lukan! =D
    And sorry...owing to their nice, obvious shape, and bright white color, turnips are perfect for this kind of art. They're one of the first things I planned on adding, haha. X'D

    That said, this is more "Animal Crossing with a bit extra to do (light battling, light foraging, light farming) than Harvest Moon. Won't actually cross into your territory too much, hehe. ^ ^

    I showed you a screenshot of Soul Healer awhile back, actually, with the house with the small garden. I plan on having a tiny bit of farming in that game, too. Nothing deep at all, though! =)
     
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  14. Ampersand

    Ampersand Member

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    Gorgeous game. Will try it and update when I have a chance.
     
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  15. RichHopelessComposer

    RichHopelessComposer Member

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    Ah, there's no demo yet, &, sorry. I need to update this soon actually - I missed last week. I got addicted to working on my main project and messing around with charcoal, heheh. ^ ^"

    Thanks, though! =)
     
  16. RangerX

    RangerX Member

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    Not usually a fan of that gameboy style retro but am curious about the game you're pulling off still.
    Waiting for a demo :p
     
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  17. RichHopelessComposer

    RichHopelessComposer Member

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    Not "usually?" I'm Rockin' it though, right? XD
    Demo soon, I guess. =)
     
    Last edited: Feb 3, 2017
  18. RujiK

    RujiK Member

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    As a big fan of the GB and GBC, I give the graphics 5 stars.

    Honestly for a "Side project" this still sounds really ambitious. Sure, the graphics will be relatively easy to make, but the town + adventuring aspect sounds ambitious enough for a full game.

    Anyway though, good luck! Hope this gets finished.
     
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  19. RichHopelessComposer

    RichHopelessComposer Member

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    Well, I already have most of the code I need finished because of my main game, heheh. This is a very "lite" RPG. Just something I open when I'm bored, though. No rush on this one. =)
     
    Last edited: Feb 3, 2017
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  20. RichHopelessComposer

    RichHopelessComposer Member

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    Whoa, it's been awhile. Started working on this again, though!



    I'm working on making movement as satisfying and tactile as possible right now. I'm pretty excited about it! I think it's going to be really fun just running around soon! =D

    Music is borrowed from Link's Awakening for now. Will update over the weekend. More physics and dodge rolling next.
     
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  21. cidwel

    cidwel Member

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    oh this is adorable! Love the pallete and the sprites! Seems a project fun enough to make and play! Keep up the good work pal, this seems to have the same quality and love as SH!
     
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  22. Joe Ellis

    Joe Ellis Member

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    I've only just seen this, it looks really good, I like the way the fox moves especially when he's fast, that adds a different thing to the classic gameboy pokemon vibe, which is also really cool, youv nailed the color palette
     
  23. RichHopelessComposer

    RichHopelessComposer Member

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    Thanks a lot guys! =D

    Added dodge rolling, and worked more on polishing the running controls/physics:

    [​IMG]

    Movement is starting to get really fun. I'll post some gifs once running is all finished up!
     
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  24. RichHopelessComposer

    RichHopelessComposer Member

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    [​IMG]
    Training for the big fight! =D
     
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  25. cidwel

    cidwel Member

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    He attacs, he protects but most important, he awooos
     
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  26. The Sorcerer

    The Sorcerer Member

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    I have never touched a GameBoy before, but I do like the aesthetic. The images have an authentic feel to them.
     
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