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Maple Forest **HALLOWEEN (not really) GOAT!!**

Discussion in 'Work in Progress' started by RichHopefulComposer, Jan 13, 2017.

  1. unsinister

    unsinister Member

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    I just finished Links Awakening again on my old GameBoy and was craving more. Would love to see this get finished with the 4 colour art. Then you can colour it afterwards, rerelease it as "Maple Forest DX" in a couple of years and rake in cash...
     
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  2. BattleRifle BR55

    BattleRifle BR55 Member

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    Then, decades down the line, re-release it in full 3D.
     
  3. RichHopefulComposer

    RichHopefulComposer Member

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    You guys know what's up, lol. I actually already want to remake this in 3D someday. The chunky style translates adorably into 3D, as the Link's Awakening remake is showing us. :')
     
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  4. RichHopefulComposer

    RichHopefulComposer Member

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    Moving along! Started work on the first town! =)

    [​IMG]
     
    Joe Ellis, CMAllen and O.Stogden like this.
  5. Andy

    Andy Member

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    I really like the art style. :)
     
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  6. O.Stogden

    O.Stogden Member

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    Those fences remind me of Harvest Moon on the SNES. :)
     
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  7. CMAllen

    CMAllen Member

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    I'm curious if you're doing simple tiles (no overlapping) or not. The game I've been working on uses upper and lower tile layers (with objects sandwiched between) to allow a bit of depth while still allowing for most of the speed of tiles.
     
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  8. RichHopefulComposer

    RichHopefulComposer Member

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    Thanks, guys! I never played Harvest Moon on the SNES really, but I will someday. I love the art!

    @CMAllen: Yeah, I'm using like ten layers, lol. So much easier and faster than making ten million tile transitions, hahah! I've got like three ground layers, then a layer for cliff faces, one for trees, etc, etc. I'm not worrying about speed with the tiles at all, heheh! =)
     
  9. RichHopefulComposer

    RichHopefulComposer Member

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    Okay, update time! A closer look at the mysterious forest map I built a few posts ago:

    [​IMG]
    Dodge roll over holes!

    [​IMG]
    Discover strange creatures!

    [​IMG]
    Find the forest's treasures!

    Getting more and more into this project. I'll have more updates really soon. Hope you guys enjoy! =)
     
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  10. Barvix

    Barvix Member

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    I love how Zelda like the trees are :D
     
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  11. Joe Ellis

    Joe Ellis Member

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    I love the tone of the first town, how everythings ok, then gets darker, to be honest with the art, I think your one of those people that can make anything look good, if you've drawn it, kind of like how brilliant musicians can make the worst instrument ever sound good
     
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  12. RichHopefulComposer

    RichHopefulComposer Member

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    Man, it's SPOOKY how long it's been since I last updated this thread HAPPY HALLOWEEN LOL

    .....


    Anyway, have some videos. A cute goat, the first dungeon's entrance, and some cave action:







    I just took like a month off from this game, so it's time to get back into it, hahah. Hope you guys like this stuff! I'll be posting more soon. =)
     
    Last edited: Oct 31, 2019
  13. Bearman_18

    Bearman_18 Member

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    I like how the spike pulls back and then releases. But if that's actually what's happening, wouldn't it start at max speed instead of picking up speed as it goes?

    The goat is so great! It's a very cute bit of dialogue.
     
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  14. RichHopefulComposer

    RichHopefulComposer Member

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    Thanks Bearman! I'm glad you like it! =D

    For the spike trap, I can think of mechanisms that would work both ways, even though only vaguely, since I'm not an engineer or anything, hahah. =')
    It sounds like you're thinking of something like a spring or something that's getting compacted as the spike gets near the wall or maybe something hydraulic? Where I'm imagining something more like a rollercoaster, where the heavy spike slowly gets pulled to it's starting position by a low-gear belt drive or whatever, and it's pushed back out by falling weights or something like that. I could sketch up fake schematics for both types of things if I wanted to spend a few hours hurting my head over it, but I already have an intuitive feel on how both would work, so I won't kill myself over it, heheh. X'D

    I love that you actually thought about that for me, though. It makes me feel like you actually give a **** about my game, so thank you very much for the rad comment - I never would've expected to have people wondering what the crazy mechanisms under my dungeon's floors looked like, at least not until after launch! Seriously cool! =D
     
    Last edited: Oct 31, 2019
  15. Afterl1ght

    Afterl1ght Member

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    This is worth dying for, haha!

    Sadly I've never touched a Gameboy in my whole life (though i used an emulator for some classy pokemon red session, which i confess i regret not buying it, augh!). I kinda get how the graphics works on typical Gameboy platforms (apart from Color since it's self-explanatory), but that's not the case. Seeing this game's getting substantial improvements at first glance (and second glance, too lazy to give it a third, it's enough to see how it is anyway), I doubt this won't be successful in future release.

    I especially in awe of the goat. Posted a... short paronomasia on your status, showing how interesting it is. Maybe that's just my type, or everybody's jam. Nevertheless, it's cute!

    Eh, I won't rush you, but I'm looking forward to a demo! There are several games here that met my donut-wrapped standards, such as Sock-Sock, Copycat, and you guessed it cx. It's worth trying, is it not? It is.

    Watched for further updates. Will reply if you want me to, Imma progress.
     
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  16. Bearman_18

    Bearman_18 Member

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    Ah, that makes sense. I won't pretend to know much about engineering myself. XD I like the spike trap. It's movements are pretty original (at least from the games I've seen).
     
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  17. cidwel

    cidwel Member

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    poor goat. It can't fight violence :(

    Great videos! Btw, is the music yours? If it is, I really love the village song. So charming!
     
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  18. RichHopefulComposer

    RichHopefulComposer Member

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    @Afterl1ght: Thanks man! I'll try to work faster so everyone can try it.

    @Bearman_18: Thanks! I can't think of any examples either, though they probably exist somewhere I guess, hahah.

    @cidwel: Thank you! Yep, music and sound are all from me! Don't feel bad for the goat. He's strong; he's just nice. : )
     
    Bearman_18 and Afterl1ght like this.

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