W
Wigfrid
Guest
Hello
I have 2 situations.
1 object with a sprite of 6400*6400
or
100 objects with a sprite of 64*64
All object instances are placed exactly the same, to form a rectangle.
Which situation is better in terms of efficiency, and how much more efficient is one compared to the other?
probably the answer is obv the first one, but just how much more effificent? I have a game already big enough that I accidentally coded with the second situation... My game is running a bit slow and I think this is the cause, how much will I gain in terms of performance if I were to revamp my game?
Thanks so much.
I have 2 situations.
1 object with a sprite of 6400*6400
or
100 objects with a sprite of 64*64
All object instances are placed exactly the same, to form a rectangle.
Which situation is better in terms of efficiency, and how much more efficient is one compared to the other?
probably the answer is obv the first one, but just how much more effificent? I have a game already big enough that I accidentally coded with the second situation... My game is running a bit slow and I think this is the cause, how much will I gain in terms of performance if I were to revamp my game?
Thanks so much.