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LordWilliam1234
Guest
I'm currently working on a prototype for a fighting game that I wish to make, and I want to be able to implement rollback style netcode, part of which involves rolling back to a previous game state and then re-running frames with new input. This would involve going through potentially multiple frame actions in one single frame; doing event_perform for the instances I'm rolling back would work well for this, but I don't see a way to do that with timeline events. Timelines are extremely good for building character actions as they allow me to easily edit things on a frame-by-frame basis, and what I used in a previous project. But I didn't see anything in the documentation that lets you perform a timeline event manually, which I'll need for my new project (or I'll have to construct my own timelines using scripts with switch statements...which can get messy depending on the move).
So in short; is it possible to manually trigger an event in a timeline?
So in short; is it possible to manually trigger an event in a timeline?