YawningDad
Member
GM Version: GMS2
Target Platform: All except HTML5
Download: see video
Links: na
Summary: How to use JSON locale data to create multi-language games.
I put together a video tutorial (my first ever) on dynamically loading JSON locale files and using them to make your game multilingual. This system lets contributors drop in new/updated locale files for individual languages, meaning you wouldn't need to recompile or redistribute your game just to add/update languages. It also discuses the challenges of ensuring your font(s) can render the characters of other languages.
I hope it's of use to someone!
Target Platform: All except HTML5
Download: see video
Links: na
Summary: How to use JSON locale data to create multi-language games.
I put together a video tutorial (my first ever) on dynamically loading JSON locale files and using them to make your game multilingual. This system lets contributors drop in new/updated locale files for individual languages, meaning you wouldn't need to recompile or redistribute your game just to add/update languages. It also discuses the challenges of ensuring your font(s) can render the characters of other languages.
I hope it's of use to someone!
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