Making your Games Multilingual via auto-loading JSON files.

Discussion in 'Tutorials' started by YawningDad, Jan 3, 2019.

  1. YawningDad

    YawningDad Member

    Feb 11, 2018
    GM Version: GMS2
    Target Platform: All except HTML5
    Download: see video
    Links: na
    Summary: How to use JSON locale data to create multi-language games.

    I put together a video tutorial (my first ever) on dynamically loading JSON locale files and using them to make your game multilingual. This system lets contributors drop in new/updated locale files for individual languages, meaning you wouldn't need to recompile or redistribute your game just to add/update languages. It also discuses the challenges of ensuring your font(s) can render the characters of other languages.

    I hope it's of use to someone!

    Last edited: Jan 4, 2019
    The Reverend and DETETEAM like this.

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