Making your Games Multilingual via auto-loading JSON files.

Discussion in 'Tutorials' started by YawningDad, Jan 3, 2019.

  1. YawningDad

    YawningDad Member

    Joined:
    Feb 11, 2018
    Posts:
    16
    GM Version: GMS2
    Target Platform: All except HTML5
    Download: see video
    Links: na
    Summary: How to use JSON locale data to create multi-language games.

    I put together a video tutorial (my first ever) on dynamically loading JSON locale files and using them to make your game multilingual. This system lets contributors drop in new/updated locale files for individual languages, meaning you wouldn't need to recompile or redistribute your game just to add/update languages. It also discuses the challenges of ensuring your font(s) can render the characters of other languages.

    I hope it's of use to someone!

     
    Last edited: Jan 4, 2019
  2. Waterticket

    Waterticket Member

    Joined:
    Nov 22, 2016
    Posts:
    6
    Oh that's very interesting
    Thanks! I must insert this one in my game!
     
    YawningDad likes this.
  3. timartinelli

    timartinelli Member

    Joined:
    Feb 25, 2019
    Posts:
    2
    It works perfectly.

    Very good friend!

    Thank you very much.

    One question, how do I set a button for each language, to put this in a menu?
     
  4. Sorinkun

    Sorinkun Member

    Joined:
    Mar 7, 2019
    Posts:
    1
    very helpful! will definitely save this for later use
     
  5. Gradius

    Gradius Member

    Joined:
    Jun 21, 2016
    Posts:
    69
    I'd really say plain CSV is a better way to go as it's a far easier system for other people to work with. Unless you have a custom interface to write to them or convert other files to them, JSON (and XML) are really unwieldy and time-consuming.

    A CSV file can edited straight from Excel, Google Docs, or Libreoffice and is going to be so much easier for your translators. JSON is human-readable, but it's not that fast a format to work with in a text editor alone.
     

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