FacesOfMu
Member
Given that the word "platform" also means OS/Device, this topic is really hard to research without more commonly used labels.
In my 2D platformer game, I'm looking for a way to create platforms that:
- entities can fall onto
- the player/AI can press down to fall through them
- they don't block horizontal or vertical movement when an entity is overlapping it
If this doesn't make sense, think of the platforms in Terraria, or bridges, branches, and crates in other games.
Are there elegant and well known solutions most designers use for this? Do you have your own jimmy-rigged method? What about when you can place and remove crate-like platforms (they have an entire square sprite but only the top edge is the collideable platform). Please let me know!
In my 2D platformer game, I'm looking for a way to create platforms that:
- entities can fall onto
- the player/AI can press down to fall through them
- they don't block horizontal or vertical movement when an entity is overlapping it
If this doesn't make sense, think of the platforms in Terraria, or bridges, branches, and crates in other games.
Are there elegant and well known solutions most designers use for this? Do you have your own jimmy-rigged method? What about when you can place and remove crate-like platforms (they have an entire square sprite but only the top edge is the collideable platform). Please let me know!