F
FlameFrog
Guest
Hey GMC, question for you guys.
I'm making a bunch of sprites that have a bunch of colored in parts and a bunch of black parts on them. Now, for the objects that display these sprites I want the mask to be a precise mask over ONLY the black part. What I'm doing right now is making a second sprite for my mask (that just has the black part). But this just doesn't feel right. First of all, these sprites are big and this is going to fill up my texture pages incredibly fast (which will slow this down, correct?). Second of all, it's just messy in my game maker folder to have so many sprites (two for every one of these).
So there's got to be a better way to do this, right?
Figured someone here would know.
Thanks in advance
ps it's good to be back.
I'm making a bunch of sprites that have a bunch of colored in parts and a bunch of black parts on them. Now, for the objects that display these sprites I want the mask to be a precise mask over ONLY the black part. What I'm doing right now is making a second sprite for my mask (that just has the black part). But this just doesn't feel right. First of all, these sprites are big and this is going to fill up my texture pages incredibly fast (which will slow this down, correct?). Second of all, it's just messy in my game maker folder to have so many sprites (two for every one of these).
So there's got to be a better way to do this, right?
Figured someone here would know.
Thanks in advance
ps it's good to be back.