RobertRamsay
Member
Hi all,
I am pretty competent in using GML for GMS but need a little help with crafting one of my tools into fast mode, by that I mean using shaders to draw lines instead of using the standard draw functions.
Ideally I process the lines onto a 4k(4096*4096) texture and also to a surface so that it can be saved off for later.
1) Set a surface
2) Draw my lines with a shader instead of standard draw functions (basically because I think it will be faster...)
3) Surface reset and save/display
So, my question is, is it possible or am I already pushing the limits of what I am trying to achieve.
or
If it is possible, then any help will be greatly appreciated and even rewarded depending on how much hands on help I might get.
Here is a screenshot of my tool I am creating, basically a hair strand maker for textures:
I am pretty competent in using GML for GMS but need a little help with crafting one of my tools into fast mode, by that I mean using shaders to draw lines instead of using the standard draw functions.
Ideally I process the lines onto a 4k(4096*4096) texture and also to a surface so that it can be saved off for later.
1) Set a surface
2) Draw my lines with a shader instead of standard draw functions (basically because I think it will be faster...)
3) Surface reset and save/display
So, my question is, is it possible or am I already pushing the limits of what I am trying to achieve.
or
If it is possible, then any help will be greatly appreciated and even rewarded depending on how much hands on help I might get.
Here is a screenshot of my tool I am creating, basically a hair strand maker for textures: