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BenSunhoof
Guest
I am sorry if this has been discussed at any point in time, but I'm testing out making an intro that plays before getting to the actual game. What I did was create an object with 8 1024x768 sprites, each of them being one frame for my intro. Previously I planned on using these as backgrounds, but I'm not yet sure how to cycle between backgrounds (plus there's a limit on how many you can use in a room). My idea is to make a button in the corner of the screen that with each click cycles between subimages. I thought choose() would be the way, but it picks randomly. Is there any way I can accomplish this? Sorry if this is a very dumb question that I could look up somewhere, but I tried to find anything and couldn't.