making an executable

jermaine

Member
im not sure if this is the right place to post this since this is my first time posting this kinda stuff lol...
so im on a Mac and obviously the first package I bought was the Mac one.
so I started creating this game and now I wanna create an executable for my friends to try it out.
most of them use windows so I got the package that lets me excess ubuntu windows and Mac
but now it says that in the macOS options.theres this thing called signing identifier.

I tried to figure it out and the furthest I got was to get the iPhone developer cert or something like that into my keychain access on the Mac.
but I still don't know what to actually put inside the section "signing identifier"
and so I cant create a executable...can someone help lol.

as far as I know if I don't want to publish it to the App Store I don't need to pay right?

to be more exact I only need to create zip file or a executable for windows
 
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and more specifically read this paragraph:

Setting Up A Remote Worker (Mac IDE)
To compile your project from the macOS IDE to Windows you will need to use the GameMaker Studio 2 Remote Worker app.
 

jermaine

Member
what if lets say I needed to make an executable for Mac.what should I put inside the section signing identifier because as stated above im quite confused wut im actually suppose to put inside
 
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