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Yemibox
Guest
Hello Fellow Developers, I was wondering if anyone could offer me insight on what to do or how to approach my game project. I am making a Track and Field Game for mobile. The game starts out with an animated menu with the options Quick Game, and Career. Quick Game is what it sounds, a quick match of any race you want to do without going through the process of career mode. Career is your "story mode" type game in which you go from doing a certain type of track and field level to the next and as you go the competition gets harder. The races that will be included for now are 100m, 200m, 400m, and 800m. The game has a simple race mechanic. Like all sprinter games you tap one side for one leg and one side for the other. One game mechanic that I am sort of taking from another game, is when you mess up the rhythm that you using, there character will fall down and stay down for a couple of seconds before getting back up. This provides a sense of challenge in which that you want to tap the screen real fast but not at the cost of falling and losing the race because of your fall. So yeah, I was wondering if an experienced developer or any developer, could give me some tips or direction on how to achieve this. Thank you <3.