I've never used the mobile features, but it would be really easy to do with regular PC controls, so I assume it wouldn't be hard to translate to swipe controls. There are a lot of different ways to do it, basically any menu tutorial would probably work. If your menu is really simple, e.g. each screen is a game and you can either select the game or go to the next screen, then you could easily accomplish all of this with a single object. Set up a counter in the create event. In the step event make it so that swiping left or right increases or decreases the counter and then tie each game to a specific position in the counter, and then in the draw event just draw what you want based on that counter. Something like this:
Code:
///create event
selected_game = 0;
total_number_of_games = 10 //whatever number you want
///step event
if (swipe_left) selected_game -= 1;
if (swipe_right) selected_game += 1;
if (selected_game > total_number_of_games) selected_game = total_number_of_games;
if (selected_game < 0) selected_game = 0;
if (choose_game) {
if (selected_game == 0) //go to game
//repeat as desired
}
///draw event
if (selected_game == 0) {
//draw that screen
}
//repeat as desired
This would only work if it was simple, but you could easily modify any of the many menu tutorials out there for a variety of different options.