S
Sanil
Guest
Hello fellow game designers and programmers, I have (very)recently started to work on a breadth-first pathfinding algorithm and after some really long posts(here), I finally managed to get a grasp on how the algorithm would be programmed.... after working most of it out on paper I realized that a grid like system had to be made with each vertex(a point where any four given edges would meet) as a node........ but I've literally got no idea how to do it(mp_grid?) so if anyone knows anything about the topic please help me. I would really appreciate any small code or even a name of functions to do this would be good enough....Thanks in advance and oh, if you do visit the link above it's best to not read any of my code in it cause I've already deleted it from my little learning project....