Windows Making a game trailer

Discussion in 'Game Design, Development And Publishing' started by Kululu17, Jul 9, 2019.

  1. Kululu17

    Kululu17 Member

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    Hi All,

    Wondering what you do to make a trailer. It occurs to me that you could record game play, then edit together in a video software, OR code the trailer the same way you would a cut-scene, then just record the coded cut-scene. Or some hybrid of these two.

    Any opinions?

    Thanks!
     
  2. TsukaYuriko

    TsukaYuriko Q&A Spawn Camper Forum Staff Moderator

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    Trailers don't have to be limited to gameplay. The majority of trailers I see nowadays seem to be mostly filler material or oversized text in stylized fonts on top of those overly spectacular rapidly moving backgrounds you'd otherwise see in action scenes of 90's anime.
     
  3. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

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    I hire someone. :)
     
  4. mikix

    mikix Member

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    Or you can buy a trailer that you can edit how you see fit from trailer maker sites.
     
  5. mikix

    mikix Member

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    You need a gameplay trailer if you want to publish your game to Steam. Need to show action bits like fighting and/or other features that make up the game.
     
  6. Null-Z

    Null-Z Member

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    I record some gameplay then edit it in a Video Editor program.
    on a related note
    I recently found "how to make an indie game trailer" by Game Maker's toolkit and while it doesn't go into the software side of things, I think it's a good way to think about how you'd present a Trailer for your game.
     
  7. Kululu17

    Kululu17 Member

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    Hey guys, thanks!
    Null-Z: I found that video as well, it does have some good information about what to present.
     
  8. pixeltroid

    pixeltroid Member

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    If you're making a trailer you obviously need good gameplay footage. Show the best part of your levels. And show some interesting moments -- double jumps, usage of weapons, enemy death animations, basically anything you think is interesting. It hopefully would excite the viewer and would present your game in the best light.

    Also provide information (whether through text or voiceover) regarding your game's features. For example:

    "explore 6 dangerous dungeons"
    "fight with 5 different weapons"
    "battle 8 hellish bosses"
    etc.

    Don't go too deep into the lore and backstory. But if you want you can include one line somewhere towards the end of the trailer: "save the kingdom from the evil dragon king!".
     
  9. Phil Strahl

    Phil Strahl Member

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    Game Maker's Toolkit recently put out a good video on what makes a good trailer, so that's where I would start to learn what kind of footage you need.

    From a technical perspective it doesn't matter *how* you record your footage, that's up to what works best for you. I would strongly suggest, however, to screen record a lot representative gameplay and do the editing in an editing software because that's much faster and easier to iterate on than coding it up. Then again, should you *do* have it all in writing like a big cut scene, you could distribute your trailer as a self-running demo which I find kinda nice.

    I think a hybrid would work best as some things might be hard to trigger in-game and still look good.
     
    Karasu_Tomoe and pixeltroid like this.

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