CryptidProductions
Member
Kind of running into a slight problem
I'm trying to have a bullet that destroys itself when hits anything using if place_meeting. The issue being due to the way executing code in steps works only the first object to run it's code is destroyed when it hits something that's also programed to destroy itself when hit by the bullet.
Since the other one is failing to return true on a place_meeting with an instance that no longer exists.
I'm trying to have a bullet that destroys itself when hits anything using if place_meeting. The issue being due to the way executing code in steps works only the first object to run it's code is destroyed when it hits something that's also programed to destroy itself when hit by the bullet.
Since the other one is failing to return true on a place_meeting with an instance that no longer exists.