N
Nyky
Guest
I'm currently trying to make a bullet-hell style game where bullets rain down and the player must guard the target using a shield. Instead of just having the bullets disappear when hit by the shield I'm trying to make it so they'll pick up some of the shields vertical/horizontal momentum depending if there is any, and also make them roll of the shield which is shaped like an upside down "U".
Helpful scripts/ tutorials would be much appreciated, I'm trying to avoid using Gamemakers built in physics engine but I'm flexible.
Thanks!
Helpful scripts/ tutorials would be much appreciated, I'm trying to avoid using Gamemakers built in physics engine but I'm flexible.
Thanks!