A
AFD456
Guest
Hello everyone, I'm trying to code Throw Knife game like this one for example (https://play.google.com/store/apps/details?id=com.yxy.game.throwingknife). I found here great code for orbiting, which actually works. Instances of object oKnife are orbiting around a center of oTarget. But I have a one problem. It doesn't matter where I throw (mouse_click; touch the screen) the Knives. They just gather on the right side of the Target along its X axis. As you can see on the picture.
oKnife:
oTarget
Do you know how to fix it? Thank you for your time and answers!
oKnife:
Code:
Create Event:
//Orbit = 200//300//400....
Orbit = point_distance(x,y,oTarget.x, oTarget.y) // Orbit distance
Angle = 0 // Current orbital angle
Speed = 1 // Orbital speed
Center_X = oTarget.x // x of orbital center
Center_Y = oTarget.y // y of orbital center
Step event:
image_angle -= Speed
Angle -= Speed;
if(Angle >= 360) Angle -= 360;
// Update position
x = lengthdir_x(Orbit, Angle) + Center_X;
y = lengthdir_y(Orbit, Angle) + Center_Y;
Code:
Create Event:
WheelDir = 0
Step Event:
WheelDir += 1 //Increase direction --> spinning the wheel
if WheelDir = 360{//Reset direction to 0 when a full turn is made
WheelDir = 0;
}
Mouse Event for Left Pressed:
instance_create(mouse_x,mouse_y,oKnife)
Draw Event:
draw_sprite_ext(sprite_index,image_index,x,y,image_xscale,image_yscale,-WheelDir,image_blend,1)
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