Make multiplayer games easier than ever with GameMaker
Want to bring more players to the party? With the latest multiplayer support update from GameMaker, it’s now easier than ever to create your next big game for more players to enjoy at once.
HOW DOES MULTIPLAYER WORK IN GAMEMAKER?
Rollback netcode is the most developer-friendly way of enabling online multiplayer gaming connections, smoothing out laginess, to create a player experience that feels more responsive and instantaneous.
With GameMaker’s fully managed multiplayer servers, there’s no need for creators to spend time programming server-side code. It’s now possible for anyone to create and share a playable online multiplayer game in just a few hours. And that’s only the beginning!
Here are some additions coming to multiplayer in the coming months:
MULTIPLAYER GAMEMAKER GAMES ON GX.GAMES
Initially, creators will be able to publish their multiplayer games on GX.games, where sharing from GameMaker has always been free and as easy as just one-click. Sharing to other platforms like mobile, PC and console will be available later.
Multiplayer features are available now in the latest beta release of GameMaker.
With the launch of multiplayer support, Opera GX users will now be able to play the latest multiplayer GameMaker creations, either with their friends or via matchmaking with other players.
HOW TO CREATE AN ONLINE MULTIPLAYER GAME WITH GAMEMAKER
Ready to get started?
Check out our “How to create an online multiplayer game” guide, or follow along with our tutorial video. More useful tutorials about multiplayer coming soon!
Want to bring more players to the party? With the latest multiplayer support update from GameMaker, it’s now easier than ever to create your next big game for more players to enjoy at once.
HOW DOES MULTIPLAYER WORK IN GAMEMAKER?
Rollback netcode is the most developer-friendly way of enabling online multiplayer gaming connections, smoothing out laginess, to create a player experience that feels more responsive and instantaneous.
With GameMaker’s fully managed multiplayer servers, there’s no need for creators to spend time programming server-side code. It’s now possible for anyone to create and share a playable online multiplayer game in just a few hours. And that’s only the beginning!
Here are some additions coming to multiplayer in the coming months:
- Chat: Send messages to players in the same multiplayer session.
- Player commands: Game can intercept messages from the chat and act on them, allowing the players to set up an in-chat vote, among many other functions.
- Client preferences: Set up and share player data across clients at game start. This will enable multiplayer games to, for example, use the save state option.
- Spectators: More players than the game supports can join game and spectate
- Late join and rejoin: Start a game, and let others join later. (Also allows proper reconnection flow).
- Cloud saves for games: Game stores save state in the cloud, (also now available for single player games too). If your game supports both mobile and desktop platforms, your players will be able to seamlessly switch between both of them! Potentially allows for a version control save state to allow loading an earlier save, in case of file corruption.
MULTIPLAYER GAMEMAKER GAMES ON GX.GAMES
Initially, creators will be able to publish their multiplayer games on GX.games, where sharing from GameMaker has always been free and as easy as just one-click. Sharing to other platforms like mobile, PC and console will be available later.
Multiplayer features are available now in the latest beta release of GameMaker.
With the launch of multiplayer support, Opera GX users will now be able to play the latest multiplayer GameMaker creations, either with their friends or via matchmaking with other players.
HOW TO CREATE AN ONLINE MULTIPLAYER GAME WITH GAMEMAKER
Ready to get started?
Check out our “How to create an online multiplayer game” guide, or follow along with our tutorial video. More useful tutorials about multiplayer coming soon!
Last edited: