Chaser
Member
hi everyone,
With the disappointment of not being able to change the tilesets during run time, it has been suggested to use asset layers instead. I’m struggling to figure out what I need to do and assign a sprite to an asset layer.
When in the room I select “new asset layer”, but then I’m presented with “no tile layer selected”. I’ve looked through the resources and cannot see one for create asset layer within the sprite and tileset resources so I’m doing something wrong somewhere.
Create sprite/create tileset/assign sprite to tileset this is simple enough.
Create sprite/ then what exactly?
Create asset layer / no tile layer selected?
There is plenty of code for use with asset layers but that’s of no use to me when I’m trying to set up in the room editor.
Help or point me in the right direction would be a appreciated.
With the disappointment of not being able to change the tilesets during run time, it has been suggested to use asset layers instead. I’m struggling to figure out what I need to do and assign a sprite to an asset layer.
When in the room I select “new asset layer”, but then I’m presented with “no tile layer selected”. I’ve looked through the resources and cannot see one for create asset layer within the sprite and tileset resources so I’m doing something wrong somewhere.
Create sprite/create tileset/assign sprite to tileset this is simple enough.
Create sprite/ then what exactly?
Create asset layer / no tile layer selected?
There is plenty of code for use with asset layers but that’s of no use to me when I’m trying to set up in the room editor.
Help or point me in the right direction would be a appreciated.