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Steam Magic of Autumn - A conjured card game! [Steam page is now live!]

Discussion in 'Work in Progress' started by Zuurix, Aug 26, 2019.

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  1. Zuurix

    Zuurix Member

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    [​IMG]

    Magic of Autumn is a singleplayer card game with an overworld - and everything in the overworld can be turned into cards.

    Story

    You were the Imperial Warden, the most powerful conjurer of the Eight Kingdoms.
    Your soul was stolen. You must get it back.

    Conjuring

    The only power that the soulless ones can wield.
    Every object in the game's world can be conjured into cards - idols and wishes that become your guardians and weapons during fights in the Spirit World.

    Combat

    In the physical plane, you are just a faint shadow. You can only attack in the Spirit World.
    The combat system is inspired by games like Hearthstone and Magic: The Gathering.
    It's easy to learn for those who are not familiar with the genre and has rule twists to make it interesting for the veterans.

    Exploration

    Explore a remote Golden Apple Island, a place haunted by the seasonal spirits and protected by runes.
    You come here in autumn, hoping that the defenses would be weakened during the season of decay.
    Win fights to break runes and gain access to the new areas of the Island that are full of things to find.

    Add to wishlist

    Go to Steam >>

    Download

    Itch.io >>

    Give feedback

    Google form >>


    Provide feedback to get a free Steam key of the game when it's released.
    ETA autumn 2019.

    Gameplay trailer



    Screenshots

    [​IMG]

    [​IMG]

    [​IMG]
     
    Last edited: Nov 2, 2019
  2. Bearman_18

    Bearman_18 Member

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    I love card games, so I look forward to testing this. I will provide feedback as soon as I can. Neat premise, by the way.
     
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  3. Toque

    Toque Member

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    Not a huge card guy but this looks good
     
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  4. Zuurix

    Zuurix Member

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    Updated the test version!

    + Lore.
    + Achievements.
    + Better story ending.
    + Options.
    + Card balance changes.
    + Graphical improvements.
     
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  5. Red Phantom

    Red Phantom Member

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    So I'm playing your demo and I am enjoying it.
    I like:
    • The scenic intro
    • The atmospheric music
    • The main character - but perhaps add a feature or two more like eyes
    • The imagery (platform and background) in general
    • The ladder
    I really like both the cards and in-world version of:
    • Spirit of Rain
    • Scarecrow
    • Leaves in the Wind
    • Spirit of Wind
    • Harbinger of Darkness
    • Spirit of Fog
    • Farmer's Ghost
    • Winter Caller
    • Polar Mermaid
    I've been playing for well over 3 hours and I finally got past the rune with 25 in all stats, for that I had to use a very particular set of cards:
    - Torch
    - Ladder
    - Bonfire
    - Burning Tree
    - Lost Kite
    - Farmer's Ghost
    - Searing Memory of Sunlight
    - Fence
    - Broken Ladder

    I've currently collected 38/56 cards.
    This concept of card collection is great, motivating and fun. It makes me want to collect all the cards.

    The story and scenes are awesome.
    My only slight criticism is that maybe it would be better If I could move faster.
    The difficulty is perfectly appropriate.

    The more I play this the more I enjoy it. I have played over 30 work in progress games in this forum and I can safely say...
    in my personal opinion this is one of the best ones that I have played, definitely one of my top 3 favorites!
    Please continue on this amazing game and build on your work, I would love to play the finished version sometime in the near future.
     
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  6. Zuurix

    Zuurix Member

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    <3

    I'll think about increasing movement speed.
     
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  7. Red Phantom

    Red Phantom Member

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    Here is my video review:
     
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  8. Zuurix

    Zuurix Member

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    Thanks for the video!

    Regarding game's speed - is it lagging? Currently it's not optimized - I'll be working on that soon. Check the gameplay video - that's how fast it should be.


    I had reports that it lags on weaker computers.

    I'm also planning to add an option to speed up certain actions during battles.
     
  9. Yrbiax

    Yrbiax Member

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    Hey, i tried your game.

    Im not too familiar with card games, but i was very addicting once i figured out how to play.
    Some times game would end up in stalemate in early game as there wasnt enough cards to play.
    Music was pretty good. I didnt pay too much attention to story so i cant judge. :D

    Game crashed when enemy played golden apples card.
    ___________________________________________
    ############################################################################################
    FATAL ERROR in
    action number 1
    of Alarm Event for alarm 0
    for object obj_hand:

    REAL argument is unset
    ############################################################################################
    --------------------------------------------------------------------------------------------
    called from - gml_Script_scr_text (line 2)
    called from - gml_Script_scr_wish (line 687)
    called from - gml_Object_obj_hand_Alarm_0 (line 139)
    .
     
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  10. Zuurix

    Zuurix Member

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    Thank you for the feedback! ^_^

    Stalemates are normal, don't have a good solution to prevent them.
    And the crash will be fixed.

    If you want a Steam key and to be included into game's credits, put your name and email into my Google form: (2nd page)
    Link >>
     
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  11. Zuurix

    Zuurix Member

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    Updated the test version!

    + Game now runs 10 times faster!
    + Map.
    + Many small improvements.
     
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  12. Zuurix

    Zuurix Member

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    This is how start of your turn will look like - you'll have the option to create warmth instead of drawing a card!

    Now going to work on a fast mode - an option to speed up idol attacking and card playing animations.

    Choose action feature 2019-09-09.png
     
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  13. Red Phantom

    Red Phantom Member

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    This is great change! I always found I was starving for warmth throughout the whole game and this is a great fix. Well done.
    Also a fast mode for the card playing game-play is also a good idea.
     
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  14. Zuurix

    Zuurix Member

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    Updated the test version!
    • Inspect feature.
    • Create 2 warmth at the start of the turn feature.
    • Bug fixes.
    • UI improvements.
    • Card changes.
    Now all it needs OST and I can release it on Steam!
     
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  15. Zuurix

    Zuurix Member

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    Updated the test version!
    • Improved map circles.
    • Combat background is now animated.
    • Changed card tooltip position.
    • Minor UI improvements.
    • Minor graphical improvements.
    • Minor bug fixes.
     
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  16. Red Phantom

    Red Phantom Member

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    Ok I just played version 0.9.9 and here's some advice/feedback:
    - Teleportation doesn't work second time
    - In battle mode, show the number of cards left in the player's deck. e.g. cards left in deck: 8/12
    - Show the player's position on the map if you can figure out of to program it
    - The map might be better with straight edges - which is more accurate - instead of big circle dots.
     
    Last edited: Sep 15, 2019
  17. Zuurix

    Zuurix Member

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    - I'm 99% sure teleportation works.
    Try this:
    • After stepping into the pentagran and teleporting, move away from it.
    • Keep moving until pentagram emits particles - that means it has "recharged".
    • Once its recharged, step into it.
    If it teleports you back to where you came from, it works.

    - I thought about this, but there's 2 things: 1) I don't know if I want to lose a bit of player skill - remembering your deck and trying to guess how many cards enemy has can influence decisions. And 2) Not sure where to put that info, combat UI doesn't have any free space.

    - I tried, but I can't. The most important feature of the map is to simply hint at content player hasn't done and it does that - so there's no good reason to spend 3 days trying to make it work. I just can't afford it, need to get back to my main project.

    I don't understand this one, are you referring to the map circle edges? Messy vs straight?

    The reason why the map looks like this is because each rune has "cognition warping" effect: You look at the map, but you can't undestand what it shows. This effect is active in a circular depicted area around the rune.
     
    Last edited: Sep 15, 2019
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  18. Zuurix

    Zuurix Member

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    Making a new trailer - looking for feedback!
     
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  19. Zuurix

    Zuurix Member

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    Improved trailer:

     
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  20. Zuurix

    Zuurix Member

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    Final version:

     
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  21. Arashi

    Arashi Member

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    Background art of your main menu is amazing.
     
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  22. Zuurix

    Zuurix Member

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  23. Zuurix

    Zuurix Member

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    [​IMG]

    [​IMG]

    I decided to improve UI.
     
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  24. Zuurix

    Zuurix Member

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